Pokédex / Sword / Shield / Heatmor

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Anteater Pokémon

A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Lick GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Fury Swipes NormalPhysical | Sword / Shield | 5 | — | — | — | — | Power 18Acc 80PP 15 | |
Incinerate FireSpecial | Sword / Shield | 10 | — | — | — | — | Power 60Acc 100PP 15 | |
Bug Bite BugPhysical | Sword / Shield | 15 | — | — | — | — | Power 60Acc 100PP 20 | |
Spit Up NormalSpecial | Sword / Shield | 20 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Open calc with this move |
Stockpile NormalStatus | Sword / Shield | 20 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Sword / Shield | 20 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Slash NormalPhysical | Sword / Shield | 25 | — | — | — | — | Power 70Acc 100PP 20 | |
Bind NormalPhysical | Sword / Shield | 30 | — | — | — | — | Power 15Acc 85PP 20 | |
Fire Lash FirePhysical | Sword / Shield | 35 | — | — | — | — | Power 80Acc 100PP 15 | |
Hone Claws DarkStatus | Sword / Shield | 40 | — | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | 45 | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Fire Spin FireSpecial | Sword / Shield | 50 | TM13 | — | — | — | Power 35Acc 85PP 15 | |
Inferno FireSpecial | Sword / Shield | 55 | — | — | — | — | Power 100Acc 50PP 5 | |
Flare Blitz FirePhysical | Sword / Shield | 60 | TR55 | — | — | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Overheat FireSpecial | Sword / Shield | — | TR43 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Belch PoisonSpecial | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 90PP 10 | |
Curse GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Night Slash DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Sucker Punch DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Tickle NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Burning Jealousy FireSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Scorching Sands GroundSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 10 |
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The user strikes the target with a burning lash. This also lowers the target's Defense stat.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
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The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
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The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The user charges at the target using every bit of its power.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
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The user throws scorching sand at the target to attack. This may also leave the target with a burn.
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