Pokédex / Black / White / Weezing

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Poison Gas Pokémon

Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.
Gives full immunity to all Ground-type moves.
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
The stench may cause the target to flinch.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Poison Gas PoisonStatus | Black / White | 1 | — | — | — | — | Acc 90PP 40 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | Open calc with this move |
Smog PoisonSpecial | Black / White | 1 | — | — | — | — | Power 30Acc 70PP 20 | |
Smokescreen NormalStatus | Black / White | 1 | — | — | — | — | Acc 100PP 20 The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy. | Open calc with this move |
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Assurance DarkPhysical | Black / White | 15 | — | — | — | — | Power 60Acc 100PP 10 | |
Clear Smog PoisonSpecial | Black / White | 19 | — | — | — | — | Power 50PP 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal. | Open calc with this move |
Sludge PoisonSpecial | Black / White | 28 | — | — | — | — | Power 65Acc 100PP 20 | |
Self-Destruct NormalPhysical | Black / White | 24 | — | — | — | — | Power 200Acc 100PP 5 | |
Haze IceStatus | Black / White | 33 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Double Hit NormalPhysical | Black / White | 39 | — | — | — | — | Power 35Acc 90PP 10 | |
Sludge Bomb PoisonSpecial | Black / White | 52 | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Explosion NormalPhysical | Black / White | 46 | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Destiny Bond GhostStatus | Black / White | 59 | — | — | — | — | PP 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | Open calc with this move |
Memento DarkStatus | Black / White | 65 | — | — | — | — | Acc 100PP 10 The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black / White | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black / White | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Black / White | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Gyro Ball SteelPhysical | Black / White | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Incinerate FireSpecial | Black / White | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black / White | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black / White | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black / White | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black / White | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black / White | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Black / White | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Black / White | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | Black / White | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Will-O-Wisp FireStatus | Black / White | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
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The target is attacked with a discharge of filthy gases. It may also poison the target.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
If the target has already taken some damage in the same turn, this attack’s power is doubled.
| Open calc with this move |
Unsanitary sludge is hurled at the target. It may also poison the target.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
| Open calc with this move |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
| Open calc with this move |
Unsanitary sludge is hurled at the target. It may also poison the target.
| Open calc with this move |
The user explodes to inflict damage on those around it. The user faints upon using this move.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
| Open calc with this move |
If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
| Open calc with this move |