Pokédex / Black / White / Tangela

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Vine Pokémon

Many writhing vines cover it, so its true identity remains unknown. The blue vines grow its whole life long.
Boosts the Pokémon’s Speed in sunshine.
Prevents problems with status in sunny weather.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Constrict NormalPhysical | Black / White | 1 | — | — | — | — | Power 10Acc 100PP 35 The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. | Open calc with this move |
Ingrain GrassStatus | Black / White | 1 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Open calc with this move |
Sleep Powder GrassStatus | Black / White | 5 | — | — | — | — | Acc 75PP 15 The user scatters a big cloud of sleep-inducing dust around the target. | Open calc with this move |
Vine Whip GrassPhysical | Black / White | 19 | — | — | — | — | Power 45Acc 100PP 25 | |
Absorb GrassSpecial | Black / White | 8 | — | — | — | — | Power 20Acc 100PP 25 | |
Growth NormalStatus | Black / White | 12 | — | — | — | — | PP 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Poison Powder PoisonStatus | Black / White | 15 | — | — | — | — | Acc 75PP 35 The user scatters a cloud of poisonous dust on the target. It may poison the target. | Open calc with this move |
Bind NormalPhysical | Black / White | 22 | — | — | — | — | Power 15Acc 85PP 20 | |
Mega Drain GrassSpecial | Black / White | 26 | — | ✓ | — | — | Power 40Acc 100PP 15 | |
Knock Off DarkPhysical | Black / White | 33 | — | — | — | — | Power 65Acc 100PP 20 | |
Stun Spore GrassStatus | Black / White | 29 | — | — | — | — | Acc 75PP 30 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | Open calc with this move |
Natural Gift NormalPhysical | Black / White | 40 | — | ✓ | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Ancient Power RockSpecial | Black / White | 36 | — | — | — | — | Power 60Acc 100PP 5 | |
Giga Drain GrassSpecial | Black / White | — | — | ✓ | — | — | Power 75Acc 100PP 10 | |
Slam NormalPhysical | Black / White | 43 | — | — | — | — | Power 80Acc 75PP 20 | |
Tickle NormalStatus | Black / White | 47 | — | — | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Wring Out NormalSpecial | Black / White | 50 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. | Open calc with this move |
Power Whip GrassPhysical | Black / White | 54 | — | — | — | — | Power 120Acc 85PP 10 | |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black / White | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black / White | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black / White | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black / White | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Reflect PsychicStatus | Black / White | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black / White | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | Black / White | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black / White | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black / White | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Amnesia PsychicStatus | Black / White | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Confusion PsychicSpecial | Black / White | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Endeavor NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Flail NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Leaf Storm GrassSpecial | Black / White | — | — | ✓ | — | — | Power 130Acc 90PP 5 | |
Leech Seed GrassStatus | Black / White | — | — | ✓ | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Nature Power NormalStatus | Black / White | — | — | ✓ | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Power Swap PsychicStatus | Black / White | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | Open calc with this move |
Rage Powder BugStatus | Black / White | — | — | ✓ | — | — | PP 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | Open calc with this move |
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The target is struck with slender, whiplike vines to inflict damage.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The target is slammed with a long tail, vines, etc., to inflict damage.
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The user violently whirls its vines or tentacles to harshly lash the target.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. It may also poison the target.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The target is hit by a weak telekinetic force. It may also leave the target confused.
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The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.
| Open calc with this move |