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Vine Pokémon

The whole body is swathed with wide vines that are similar to seaweed. The vines sway as it walks.
Raises SPEED in sunshine.
Protects against major status ailments during strong sunlight.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Constrict NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 10Acc 100PP 35 The foe is attacked with long tentacles or vines. It may lower SPEED. | Open calc with this move |
Ingrain GrassStatus | FireRed / LeafGreen | 1 | — | — | — | — | PP 20 The user lays roots that restore HP on every turn. It can’t switch out. | Open calc with this move |
Sleep Powder GrassStatus | FireRed / LeafGreen | 4 | — | — | — | — | Acc 75PP 15 A sleep-inducing dust is scattered in high volume around a foe. | Open calc with this move |
Absorb GrassSpecial | FireRed / LeafGreen | 10 | — | — | — | — | Power 20Acc 100PP 25 | |
Growth NormalStatus | FireRed / LeafGreen | 13 | — | — | — | — | PP 20 The user’s body is forced to grow, raising the SP. ATK stat. | Open calc with this move |
Poison Powder PoisonStatus | FireRed / LeafGreen | 19 | — | — | — | — | Acc 75PP 35 A cloud of toxic dust is scattered. It may poison the foe. | Open calc with this move |
Vine Whip GrassPhysical | FireRed / LeafGreen | 22 | — | — | — | — | Power 45Acc 100PP 25 | |
Bind NormalPhysical | FireRed / LeafGreen | 28 | — | — | — | — | Power 15Acc 85PP 20 | |
Mega Drain GrassSpecial | FireRed / LeafGreen | 31 | — | ✓ | — | — | Power 40Acc 100PP 15 | |
Stun Spore GrassStatus | FireRed / LeafGreen | 37 | — | — | — | — | Acc 75PP 30 Paralyzing dust is scattered wildly. It may paralyze the foe. | Open calc with this move |
Slam NormalPhysical | FireRed / LeafGreen | 40 | — | — | — | — | Power 80Acc 75PP 20 | |
Tickle NormalStatus | FireRed / LeafGreen | 46 | — | — | — | — | Acc 100PP 20 The foe is made to laugh, reducing its ATTACK and DEFENSE stats. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Bullet Seed GrassPhysical | FireRed / LeafGreen | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | FireRed / LeafGreen | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sludge Bomb PoisonSpecial | FireRed / LeafGreen | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Amnesia PsychicStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 Forgets about something and sharply raises SP. DEF. | Open calc with this move |
Confusion PsychicSpecial | FireRed / LeafGreen | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Flail NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Leech Seed GrassStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 90PP 10 A seed is planted on the foe to steal some HP for the user on every turn. | Open calc with this move |
Nature Power NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 An attack that changes type depending on the user’s location. | Open calc with this move |
Reflect PsychicStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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An attack that absorbs half the damage it inflicted to restore HP.
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The foe is struck with slender, whip like vines.
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A long body or tentacles are used to bind the foe for two to five turns.
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A tough attack that drains half the damage it inflicted to restore HP.
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The foe is struck with a long tail, vines, etc.
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The user shoots seeds at the foe. Two to five seeds are shot at once.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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Filthy sludge is hurled at the foe. It may poison the target.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A weak telekinetic attack that may also leave the foe confused.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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