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Vine Pokémon

Its identity is obscured by masses of thick, blue vines. The vines are said to never stop growing.
Raises SPEED in sunshine.
Protects against major status ailments during strong sunlight.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | Yellow | 24 | — | — | — | — | Power 15Acc 85PP 20 Binds the target for 2-5 turns.(Gen 2) | Open calc with this move |
Constrict NormalPhysical | Yellow | 1 | — | — | — | — | Power 10Acc 100PP 35 | |
Absorb GrassSpecial | Yellow | 27 | — | — | — | — | Power 20Acc 100PP 25 | |
Vine Whip GrassPhysical | Yellow | 29 | — | — | — | — | Power 45Acc 100PP 25 | |
Poison Powder PoisonStatus | Yellow | 32 | — | — | — | — | Acc 75PP 35 A move that may poison the foe.(Gen 2) | Open calc with this move |
Stun Spore GrassStatus | Yellow | 36 | — | — | — | — | Acc 75PP 30 A move that may paralyze the foe.(Gen 2) | Open calc with this move |
Sleep Powder GrassStatus | Yellow | 39 | — | — | — | — | Acc 75PP 15 May cause the foe to fall asleep.(Gen 2) | Open calc with this move |
Slam NormalPhysical | Yellow | 45 | — | — | — | — | Power 80Acc 75PP 20 | |
Growth NormalStatus | Yellow | 48 | — | — | — | — | PP 20 Raises the SPCL. ATK rating.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Cut NormalPhysical | Yellow | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mega Drain GrassSpecial | Yellow | — | TM21 | — | — | — | Power 40Acc 100PP 15 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Solar Beam GrassSpecial | Yellow | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swords Dance NormalStatus | Yellow | — | TM03 | — | — | — | PP 20 A dance that in creases ATTACK.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
—
An attack that may lower SPEED.(Gen 2)
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Steals 1/2 of the damage inflicted.(Gen 2)
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Whips the foe with slender vines.(Gen 2)
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Slams the foe with a tail, vine, etc.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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Cuts using claws, scythes, etc.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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Steals 1/2 of the damage inflicted.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |