Pokédex / Black / White / Rattata

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Mouse Pokémon

It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
Enables a sure getaway from wild Pokémon.
Boosts Attack if there is a status problem.
Boosts the Attack stat, but lowers accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | Black / White | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | Black / White | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | Black / White | 7 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Bite DarkPhysical | Black / White | 10 | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Pursuit DarkPhysical | Black / White | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Hyper Fang NormalPhysical | Black / White | 16 | — | — | — | — | Power 80Acc 90PP 15 | |
Sucker Punch DarkPhysical | Black / White | 19 | — | — | — | — | Power 70Acc 100PP 5 | |
Crunch DarkPhysical | Black / White | 22 | — | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Black / White | 25 | — | — | — | — | Power 60Acc 100PP 10 | |
Super Fang NormalPhysical | Black / White | 28 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Double-Edge NormalPhysical | Black / White | 31 | — | — | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | Black / White | 34 | — | — | — | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black / White | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Black / White | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black / White | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black / White | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black / White | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Pluck FlyingPhysical | Black / White | — | TM88 | — | — | — | Power 60Acc 100PP 20 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black / White | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black / White | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black / White | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black / White | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black / White | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black / White | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black / White | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Black / White | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Black / White | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Black / White | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Final Gambit FightingSpecial | Black / White | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | Open calc with this move |
Flame Wheel FirePhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Fury Swipes NormalPhysical | Black / White | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Last Resort NormalPhysical | Black / White | — | — | ✓ | — | — | Power 140Acc 100PP 5 | |
Me First NormalStatus | Black / White | — | — | ✓ | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Revenge FightingPhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Reversal FightingPhysical | Black / White | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Screech NormalStatus | Black / White | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Uproar NormalSpecial | Black / White | — | — | ✓ | — | — | Power 90Acc 100PP 10 |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
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This move enables the user to attack first. It fails if the target is not readying an attack, however.
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The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
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The target is raked with sharp claws or scythes for two to five times in quick succession.
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This move can be used only after the user has used all the other moves it knows in the battle.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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