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Mouse Pokémon

Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
Enables sure getaway from wild Pokémon.
Boosts Attack if there is a status problem.
Boosts the Attack stat, but lowers accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the foe with its whole body. | Open calc with this move |
Tail Whip NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Quick Attack NormalPhysical | HeartGold / SoulSilver | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | HeartGold / SoulSilver | 7 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Bite DarkPhysical | HeartGold / SoulSilver | 10 | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Pursuit DarkPhysical | HeartGold / SoulSilver | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Hyper Fang NormalPhysical | HeartGold / SoulSilver | 16 | — | — | — | — | Power 80Acc 90PP 15 | |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | 19 | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Crunch DarkPhysical | HeartGold / SoulSilver | 22 | — | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | HeartGold / SoulSilver | 25 | — | — | — | — | Power 60Acc 100PP 10 | |
Super Fang NormalPhysical | HeartGold / SoulSilver | 28 | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | Open calc with this move |
Double-Edge NormalPhysical | HeartGold / SoulSilver | 31 | — | — | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | HeartGold / SoulSilver | 34 | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Pluck FlyingPhysical | HeartGold / SoulSilver | — | TM88 | — | — | — | Power 60Acc 100PP 20 | |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | ✓ | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Taunt DarkStatus | HeartGold / SoulSilver | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | HeartGold / SoulSilver | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Counter FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Flame Wheel FirePhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Fury Swipes NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 140Acc 100PP 5 | |
Me First NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Reversal FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Screech NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Uproar NormalSpecial | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 90Acc 100PP 10 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Swift NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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The foe is bitten with viciously sharp fangs. It may make the target flinch.
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
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The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
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If the foe has already taken some damage in the same turn, this attack’s power is doubled.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
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The foe is raked with sharp claws or scythes for two to five times in quick succession.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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