Pokédex / Sun / Moon / Rattata

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Mouse Pokémon

Will chew on anything with its fangs. If you see one, you can be certain that 40 more live in the area.
Enables a sure getaway from wild Pokémon.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Boosts the Attack stat, but lowers accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | Sun / Moon | 7 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Bite DarkPhysical | Sun / Moon | 10 | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Pursuit DarkPhysical | Sun / Moon | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Super Fang NormalPhysical | Sun / Moon | 28 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
Hyper Fang NormalPhysical | Sun / Moon | 16 | — | — | — | — | Power 80Acc 90PP 15 | |
Crunch DarkPhysical | Sun / Moon | 22 | — | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Sun / Moon | 19 | — | — | — | — | Power 60Acc 100PP 10 | |
Sucker Punch DarkPhysical | Sun / Moon | 25 | — | — | — | — | Power 70Acc 100PP 5 | |
Double-Edge NormalPhysical | Sun / Moon | 31 | — | — | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | Sun / Moon | 34 | — | — | — | — | Acc 100PP 5 This attack move cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sun / Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Sun / Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Sun / Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sun / Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Sun / Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Sun / Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Sun / Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Sun / Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Final Gambit FightingSpecial | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to its HP. | Open calc with this move |
Flame Wheel FirePhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Fury Swipes NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Last Resort NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 140Acc 100PP 5 | |
Me First NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Revenge FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Reversal FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Screech NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Uproar NormalSpecial | Sun / Moon | — | — | ✓ | — | — | Power 90Acc 100PP 10 |
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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This move can be used only after the user has used all the other moves it knows in the battle.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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