Pokédex / Black / White / Escavalier

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Cavalry Pokémon

Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.
Powers up Bug-type moves in a pinch.
The Pokémon is protected against critical hits.
Protects the Pokémon from damage from weather.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black / White | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Peck FlyingPhysical | Black / White | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Quick Guard FightingStatus | Black / White | 1 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Open calc with this move |
Twineedle BugPhysical | Black / White | 1 | — | — | — | — | Power 25Acc 100PP 20 | |
Fury Attack NormalPhysical | Black / White | 16 | — | — | — | — | Power 15Acc 85PP 20 | |
Headbutt NormalPhysical | Black / White | 20 | — | — | — | — | Power 70Acc 100PP 15 | |
False Swipe NormalPhysical | Black / White | 25 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Bug Buzz BugSpecial | Black / White | 28 | — | — | — | — | Power 90Acc 100PP 10 | |
Slash NormalPhysical | Black / White | 32 | — | — | — | — | Power 70Acc 100PP 20 | |
Iron Head SteelPhysical | Black / White | 37 | — | — | — | — | Power 80Acc 100PP 15 | |
Iron Defense SteelStatus | Black / White | 40 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
X-Scissor BugPhysical | Black / White | 44 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Reversal FightingPhysical | Black / White | 49 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Swords Dance NormalStatus | Black / White | 52 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | 56 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Aerial Ace FlyingPhysical | Black / White | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black / White | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Focus Blast FightingSpecial | Black / White | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Poison Jab PoisonPhysical | Black / White | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black / White | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Struggle Bug BugSpecial | Black / White | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The target is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
| Open calc with this move |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
| Open calc with this move |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.
| Open calc with this move |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
The user slams the target with its steel-hard head. It may also make the target flinch.
| Open calc with this move |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
| Open calc with this move |