
Poke Project
LOADING
Setting the field…
Magnet Pokémon

Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Prevents Steel-type Pokémon from escaping using its magnetic force.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Electric Terrain ElectricStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | PP 10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Open calc with this move |
Supersonic NormalStatus | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Tackle NormalPhysical | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Wave ElectricStatus | Brilliant Diamond / Shining Pearl | 1 | ✓ | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Tri Attack NormalSpecial | Brilliant Diamond / Shining Pearl | 1 | — | — | — | — | Power 80Acc 100PP 10 | |
Electro Ball ElectricSpecial | Brilliant Diamond / Shining Pearl | 12 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Gyro Ball SteelPhysical | Brilliant Diamond / Shining Pearl | 16 | ✓ | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Spark ElectricPhysical | Brilliant Diamond / Shining Pearl | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Screech NormalStatus | Brilliant Diamond / Shining Pearl | 24 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Flash Cannon SteelSpecial | Brilliant Diamond / Shining Pearl | 34 | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Magnet Rise ElectricStatus | Brilliant Diamond / Shining Pearl | 28 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Thunderbolt ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 90Acc 100PP 15 | |
Discharge ElectricSpecial | Brilliant Diamond / Shining Pearl | 40 | — | — | — | — | Power 80Acc 100PP 15 | |
Thunder ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 110Acc 70PP 10 | |
Metal Sound SteelStatus | Brilliant Diamond / Shining Pearl | 46 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Light Screen PsychicStatus | Brilliant Diamond / Shining Pearl | 52 | ✓ | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Lock-On NormalStatus | Brilliant Diamond / Shining Pearl | 58 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Zap Cannon ElectricSpecial | Brilliant Diamond / Shining Pearl | 64 | — | — | — | — | Power 120Acc 50PP 5 | |
Charge Beam ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Explosion NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 100PP 20 This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. | Open calc with this move |
Giga Impact NormalPhysical | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Hyper Beam NormalSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Recycle NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Shock Wave ElectricSpecial | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Sleep Talk NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Brilliant Diamond / Shining Pearl | — | ✓ | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Volt Switch ElectricSpecial | Brilliant Diamond / Shining Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
| Open calc with this move |
The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
| Open calc with this move |
The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
| Open calc with this move |
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
| Open calc with this move |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user charges at the target using every bit of its power.
| Open calc with this move |
The target is attacked with a powerful beam.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |