Pokédex / Diamond / Pearl / Magneton

Poke Project
LOADING
Setting the field…
Magnet Pokémon

The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
Prevents Steel-type Pokémon from escaping.
It is protected against 1-hit KO attacks.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Metal Sound SteelStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Open calc with this move |
Supersonic NormalStatus | Diamond / Pearl | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
Tackle NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tri Attack NormalSpecial | Diamond / Pearl | 1 | — | — | — | — | Power 80Acc 100PP 10 | |
Sonic Boom NormalSpecial | Diamond / Pearl | 14 | — | — | — | — | Acc 90PP 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | Open calc with this move |
Thunder Wave ElectricStatus | Diamond / Pearl | 17 | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Spark ElectricPhysical | Diamond / Pearl | 22 | — | — | — | — | Power 65Acc 100PP 20 | |
Lock-On NormalStatus | Diamond / Pearl | 27 | — | — | — | — | PP 5 The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | Open calc with this move |
Magnet Bomb SteelPhysical | Diamond / Pearl | 30 | — | — | — | — | Power 60PP 20 The user launches a steel bomb that sticks to the target. This attack will not miss. | Open calc with this move |
Screech NormalStatus | Diamond / Pearl | 34 | — | — | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Discharge ElectricSpecial | Diamond / Pearl | 40 | — | — | — | — | Power 80Acc 100PP 15 | |
Mirror Shot SteelSpecial | Diamond / Pearl | 46 | — | — | — | — | Power 65Acc 85PP 10 | |
Magnet Rise ElectricStatus | Diamond / Pearl | 50 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Gyro Ball SteelPhysical | Diamond / Pearl | 54 | TM74 | — | — | — | Acc 100PP 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Zap Cannon ElectricSpecial | Diamond / Pearl | 60 | — | — | — | — | Power 120Acc 50PP 5 | |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Explosion NormalPhysical | Diamond / Pearl | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Flash Cannon SteelSpecial | Diamond / Pearl | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Diamond / Pearl | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Diamond / Pearl | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Diamond / Pearl | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | Diamond / Pearl | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Diamond / Pearl | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Diamond / Pearl | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
A physical attack in which the user charges and slams into the foe with its whole body.
| Open calc with this move |
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
| Open calc with this move |
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
| Open calc with this move |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
| Open calc with this move |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
| Open calc with this move |
The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
| Open calc with this move |
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
| Open calc with this move |
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
| Open calc with this move |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
| Open calc with this move |