Pokédex / FireRed / LeafGreen / Magneton

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Magnet Pokémon

Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
Traps STEEL-type POKéMON.
Negates 1-hit KO attacks.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Metal Sound SteelStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 85PP 40 A horrible metallic screech is used to sharply lower the foe’s SP. DEF. | Open calc with this move |
Supersonic NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves. It may confuse the foe. | Open calc with this move |
Tackle NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Sonic Boom NormalSpecial | FireRed / LeafGreen | 16 | — | — | — | — | Acc 90PP 20 The foe is hit with a shock wave that always inflicts 20- HP damage. | Open calc with this move |
Thunder Wave ElectricStatus | FireRed / LeafGreen | 21 | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
Spark ElectricPhysical | FireRed / LeafGreen | 26 | — | — | — | — | Power 65Acc 100PP 20 | |
Lock-On NormalStatus | FireRed / LeafGreen | 35 | — | — | — | — | PP 5 The user locks on to the foe, making the next move sure to hit. | Open calc with this move |
Tri Attack NormalSpecial | FireRed / LeafGreen | 44 | — | — | — | — | Power 80Acc 100PP 10 | |
Screech NormalStatus | FireRed / LeafGreen | 53 | — | — | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Zap Cannon ElectricSpecial | FireRed / LeafGreen | 62 | — | — | — | — | Power 120Acc 50PP 5 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | FireRed / LeafGreen | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | FireRed / LeafGreen | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | FireRed / LeafGreen | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | FireRed / LeafGreen | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
A physical attack in which the user charges, full body, into the foe.
| Open calc with this move |
An electric shock attack that may also leave the foe paralyzed.
| Open calc with this move |
An electrically charged tackle that may also paralyze the foe.
| Open calc with this move |
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
| Open calc with this move |
An electric blast is fired like a cannon to inflict damage and paralyze.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |