Raichu
Mouse Pokémon

Forms
Pokédex entry
From Gen 8
It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.
Profile
- Category
- Mouse Pokémon
- National dex
- #0026
- Regional dex
- #026 (Champions)
- Height
- 0.8 m
- Weight
- 30.0 kg
- Color
- Yellow
- Shape
- Upright
- Habitat
- Forest
- Growth rate
- Medium
- Capture rate
- 75
- Gender ratio
- ♂ 50% / ♀ 50%
- Base happiness
- 70
- Hatch steps
- 10
- Base experience
- 218
Base stats
Abilities
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
- Lightning RodHidden
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Past base stats
- Gen 1
- Gen 5Spe 100
Pal Park
- Forestscore 90rate 3
Wild held items
- 50%
Cries
Learnset
- Thunder PunchElectricPhysicalPower 75Acc 100PP 15
Champions
Other ✓
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Open calc with this move - AgilityPsychicStatusPP 30
Champions
Other ✓
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Open calc with this move - CharmFairyStatusAcc 100PP 20
Champions
Other ✓
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Open calc with this move - DischargeElectricSpecialPower 80Acc 100PP 15
Champions
Other ✓
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Open calc with this move - Double TeamNormalStatusPP 15
Champions
Other ✓
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Open calc with this move - Electro BallElectricSpecialAcc 100PP 10
Champions
Other ✓
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Open calc with this move - FeintNormalPhysicalPower 30Acc 100PP 10
Champions
Other ✓
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Open calc with this move - Iron TailSteelPhysicalPower 100Acc 75PP 15
Champions
Other ✓
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Open calc with this move - Light ScreenPsychicStatusPP 30
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Open calc with this move - Nasty PlotDarkStatusPP 20
Champions
Other ✓
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Open calc with this move - NuzzleElectricPhysicalPower 20Acc 100PP 20
Champions
Other ✓
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Open calc with this move - Quick AttackNormalPhysicalPower 40Acc 100PP 30
Champions
Other ✓
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Open calc with this move - Sweet KissFairyStatusAcc 75PP 10
Champions
Other ✓
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Open calc with this move - ThunderElectricSpecialPower 110Acc 70PP 10
Champions
Other ✓
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Open calc with this move - Thunder WaveElectricStatusAcc 90PP 20
Champions
Other ✓
The user launches a weak jolt of electricity that paralyzes the target.
Open calc with this move - ThunderboltElectricSpecialPower 90Acc 100PP 15
Champions
Other ✓
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Open calc with this move - Alluring VoiceFairySpecialPower 80Acc 100PP 10
Champions
Other ✓
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Open calc with this move - Body SlamNormalPhysicalPower 85Acc 100PP 15
Champions
Other ✓
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Open calc with this move - Brick BreakFightingPhysicalPower 75Acc 100PP 15
Champions
Other ✓
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Open calc with this move - ChargeElectricStatusPP 20
Champions
Other ✓
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Open calc with this move - Charge BeamElectricSpecialPower 50Acc 90PP 10
Champions
Other ✓
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Open calc with this move - DigGroundPhysicalPower 80Acc 100PP 10
Champions
Other ✓
The user burrows into the ground on the first turn, then attacks on the next turn.
Open calc with this move - Draining KissFairySpecialPower 50Acc 100PP 10
Champions
Other ✓
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Open calc with this move - Eerie ImpulseElectricStatusAcc 100PP 15
Champions
Other ✓
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Open calc with this move - Electric TerrainElectricStatusPP 10
Champions
Other ✓
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Open calc with this move - ElectrowebElectricSpecialPower 55Acc 95PP 15
Champions
Other ✓
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Open calc with this move - EncoreNormalStatusAcc 100PP 5
Champions
Other ✓
The user compels the target to keep using the move it encored for three turns.
Open calc with this move - EndeavorNormalPhysicalAcc 100PP 5
Champions
Other ✓
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Open calc with this move - EndureNormalStatusPP 10
Champions
Other ✓
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Open calc with this move - FacadeNormalPhysicalPower 70Acc 100PP 20
Champions
Other ✓
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Open calc with this move - FlingDarkPhysicalAcc 100PP 10
Champions
Other ✓
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Open calc with this move - Focus BlastFightingSpecialPower 120Acc 70PP 5
Champions
Other ✓
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Open calc with this move - Focus PunchFightingPhysicalPower 150Acc 100PP 20
Champions
Other ✓
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Open calc with this move - Giga ImpactNormalPhysicalPower 150Acc 90PP 5
Champions
Other ✓
The user charges at the target using every bit of its power. The user can't move on the next turn.
Open calc with this move - Grass KnotGrassSpecialAcc 100PP 20
Champions
Other ✓
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Open calc with this move - Helping HandNormalStatusPP 20
Champions
Other ✓
The user assists an ally by boosting the power of that ally's attack.
Open calc with this move - Hyper BeamNormalSpecialPower 150Acc 90PP 5
Champions
Other ✓
The target is attacked with a powerful beam. The user can't move on the next turn.
Open calc with this move - Knock OffDarkPhysicalPower 65Acc 100PP 20
Champions
Other ✓
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Open calc with this move - Play RoughFairyPhysicalPower 90Acc 90PP 10
Champions
Other ✓
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
Open calc with this move - ProtectNormalStatusPP 10
Champions
Other ✓
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Open calc with this move - Rain DanceWaterStatusPP 5
Champions
Other ✓
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Open calc with this move - ReflectPsychicStatusPP 20
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Open calc with this move - RestPsychicStatusPP 5
Champions
Other ✓
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Open calc with this move - ReversalFightingPhysicalAcc 100PP 15
Champions
Other ✓
An all-out attack that becomes more powerful the less HP the user has.
Open calc with this move - Sleep TalkNormalStatusPP 10
Champions
Other ✓
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Open calc with this move - SubstituteNormalStatusPP 10
Champions
Other ✓
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Open calc with this move - SurfWaterSpecialPower 90Acc 100PP 15
Champions
Other ✓
The user attacks everything around it by swamping its surroundings with a giant wave.
Open calc with this move - ThiefDarkPhysicalPower 60Acc 100PP 25
Champions
Other ✓
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Open calc with this move - TrailblazeGrassPhysicalPower 50Acc 100PP 20
Champions
Other ✓
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Open calc with this move - Upper HandFightingPhysicalPower 65Acc 100PP 15
Champions
Other ✓
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Open calc with this move - Volt SwitchElectricSpecialPower 70Acc 100PP 20
Champions
Other ✓
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Open calc with this move - Wild ChargeElectricPhysicalPower 90Acc 100PP 15
Champions
Other ✓
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Open calc with this move - Brutal SwingDarkPhysicalPower 60Acc 100PP 20
Champions
Other ✓
The user swings its body around violently to inflict damage on everything in its vicinity.
Open calc with this move - Dazzling GleamFairySpecialPower 80Acc 100PP 10
Champions
Other ✓
The user damages opposing Pokémon by emitting a powerful flash.
Open calc with this move - Drain PunchFightingPhysicalPower 75Acc 100PP 10
Champions
Other ✓
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Open calc with this move - Fake OutNormalPhysicalPower 40Acc 100PP 10
Champions
Other ✓
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Open calc with this move - Fake TearsDarkStatusAcc 100PP 20
Champions
Other ✓
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Open calc with this move - FlailNormalPhysicalAcc 100PP 15
Champions
Other ✓
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Open calc with this move - Mega KickNormalPhysicalPower 120Acc 75PP 5
Champions
Other ✓
The target is attacked by a kick launched with muscle-packed power.
Open calc with this move - Rising VoltageElectricSpecialPower 70Acc 100PP 20
Champions
Other ✓
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Open calc with this move - RoundNormalSpecialPower 60Acc 100PP 15
Champions
Other ✓
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Open calc with this move - SnoreNormalSpecialPower 50Acc 100PP 15
Champions
Other ✓
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Open calc with this move - TickleNormalStatusAcc 100PP 20
Champions
Other ✓
The user tickles the target into laughing, lowering its Attack and Defense stats.
Open calc with this move - Volt TackleElectricPhysicalPower 120Acc 100PP 15
Champions
Other ✓
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.(Gen 8)
Open calc with this move - WishNormalStatusPP 10
Champions
Other ✓
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Open calc with this move - Zap CannonElectricSpecialPower 120Acc 50PP 5
Champions
Other ✓
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Open calc with this move
Type matchups
Weak to
Resists
Immune
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