
Poke Project
LOADING
Setting the field…
Tiny Mouse Pokémon

Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi’s shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Paralyzes on contact.
Draws electrical moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | Emerald | 1 | — | — | — | — | Acc 100PP 20 The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. | Open calc with this move |
Thunder Shock ElectricSpecial | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tail Whip NormalStatus | Emerald | 6 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Thunder Wave ElectricStatus | Emerald | 8 | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
Sweet Kiss FairyStatus | Emerald | 11 | — | — | — | — | Acc 75PP 10 The user kisses the foe with sweet cuteness that causes confusion. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Emerald | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Emerald | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Bide NormalPhysical | Emerald | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back double. | Open calc with this move |
Charge ElectricStatus | Emerald | — | — | ✓ | — | — | PP 20 The user charges power to boost the ELECTRIC move it uses next. | Open calc with this move |
Double Slap NormalPhysical | Emerald | — | — | ✓ | — | — | Power 15Acc 85PP 10 | |
Encore NormalStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Present NormalPhysical | Emerald | — | — | ✓ | — | — | Acc 90PP 15 The foe is given a booby-trapped gift. It restores HP sometimes, however. | Open calc with this move |
Reversal FightingPhysical | Emerald | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Wish NormalStatus | Emerald | — | — | ✓ | — | — | PP 10 A self-healing move that restores half the full HP on the next turn. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Mega Kick NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Emerald | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Volt Tackle ElectricPhysical | Emerald | — | — | — | — | ✓ | Power 120Acc 100PP 15 |
—
An electric shock attack that may also leave the foe paralyzed.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
| Open calc with this move |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
| Open calc with this move |
A brutal lightning attack that may also leave the foe paralyzed.
| Open calc with this move |
A strong electrical attack that may also leave the foe paralyzed.
| Open calc with this move |
The foe is slapped repeatedly, back and forth, two to five times.
| Open calc with this move |
The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |
The foe is attacked by a kick fired with muscle-packed power.
| Open calc with this move |
The foe is slugged by a punch thrown with muscle-packed power.
| Open calc with this move |
Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
| Open calc with this move |
A 5-turn rolling attack that becomes stronger each time it hits.
| Open calc with this move |
An attack that can be used only while asleep. It may cause flinching.
| Open calc with this move |
The user throws an electrified tackle. It hurts the user a little.
| Open calc with this move |