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Tiny Mouse Pokémon

Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi’s shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
It has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charm FairyStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Thunder Shock ElectricSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tail Whip NormalStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Sweet Kiss FairyStatus | Ultra Sun / Ultra Moon | 10 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Nasty Plot DarkStatus | Ultra Sun / Ultra Moon | 13 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Open calc with this move |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | 18 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | Ultra Sun / Ultra Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Ultra Sun / Ultra Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Ultra Sun / Ultra Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Bestow NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user passes its held item to the target when the target isn’t holding an item. | Open calc with this move |
Bide NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Charge ElectricStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Disarming Voice FairySpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40PP 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Open calc with this move |
Double Slap NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 15Acc 85PP 10 | |
Electric Terrain ElectricStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Open calc with this move |
Encore NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Flail NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Lucky Chant NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | Open calc with this move |
Present NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 90PP 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Open calc with this move |
Reversal FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Tickle NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Wish NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | Open calc with this move |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Electroweb ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Magnet Rise ElectricStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Volt Tackle ElectricPhysical | Ultra Sun / Ultra Moon | — | — | — | — | ✓ | Power 120Acc 100PP 15 |
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
The user endearingly approaches the target, then steals the target’s held item.
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The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks with a sinister beam of light. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
| Open calc with this move |