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Tiny Raccoon Pokémon

A POKéMON with abundant curiosity. It shows an interest in everything, so it always zigs and zags.
May pick up items.
Encourages the early use of a held Berry.
Increases Speed to 1.5× with a major status ailment.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Tackle NormalPhysical | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Emerald | 5 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Headbutt NormalPhysical | Emerald | 9 | — | — | — | — | Power 70Acc 100PP 15 | |
Sand Attack GroundStatus | Emerald | 13 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Odor Sleuth NormalStatus | Emerald | 17 | — | — | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Mud Sport GroundStatus | Emerald | 21 | — | — | — | — | PP 15 Weakens ELECTRIC- type attacks while the user is in the battle. | Open calc with this move |
Pin Missile BugPhysical | Emerald | 25 | — | — | — | — | Power 25Acc 95PP 20 | |
Covet NormalPhysical | Emerald | 29 | — | — | — | — | Power 60Acc 100PP 25 | |
Flail NormalPhysical | Emerald | 33 | — | — | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rest PsychicStatus | Emerald | 37 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Belly Drum NormalStatus | Emerald | 41 | — | — | — | — | PP 10 The user maximizes its ATTACK stat at the cost of half its full HP. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | Emerald | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Cut NormalPhysical | Emerald | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Emerald | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Emerald | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Emerald | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Surf WaterSpecial | Emerald | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thief DarkPhysical | Emerald | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Emerald | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Emerald | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Charm FairyStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 20 The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. | Open calc with this move |
Pursuit DarkPhysical | Emerald | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Substitute NormalStatus | Emerald | — | — | ✓ | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Tickle NormalStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 20 The foe is made to laugh, reducing its ATTACK and DEFENSE stats. | Open calc with this move |
Trick PsychicStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 10 A move that tricks the foe into trading held items with the user. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Fury Cutter BugPhysical | Emerald | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Thunder Wave ElectricStatus | Emerald | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
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The user sticks its head out and rams. It may make the foe flinch.
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Sharp pins are shot at the foe and hit two to five times at once.
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A cutely executed attack that also steals the foe’s hold item.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A big wave crashes down on the foe. Can also be used for crossing water.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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An attack move that works especially well on a foe that is switching out.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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An attack that grows stronger on each successive hit.
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A chilling wind is used to attack. It also lowers the SPEED stat.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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A 5-turn rolling attack that becomes stronger each time it hits.
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An attack that can be used only while asleep. It may cause flinching.
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