Pokédex / Sword / Shield / Zigzagoon

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Tiny Raccoon Pokémon

Zigzagoon that adapted to regions outside Galar acquired this appearance. If you’ve lost something, this Pokémon can likely find it.
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Boosts the Speed stat if the Pokémon has a status condition.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Sand Attack GroundStatus | Sword / Shield | 3 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, reducing the target's accuracy. | Open calc with this move |
Tail Whip NormalStatus | Sword / Shield | 6 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | Open calc with this move |
Covet NormalPhysical | Sword / Shield | 9 | — | — | — | — | Power 60Acc 100PP 25 | |
Headbutt NormalPhysical | Sword / Shield | 12 | — | — | — | — | Power 70Acc 100PP 15 | |
Baby-Doll Eyes FairyStatus | Sword / Shield | 15 | — | — | — | — | Acc 100PP 30 The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | Open calc with this move |
Pin Missile BugPhysical | Sword / Shield | 18 | TM07 | — | — | — | Power 25Acc 95PP 20 | |
Rest PsychicStatus | Sword / Shield | 21 | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Take Down NormalPhysical | Sword / Shield | 24 | — | — | — | — | Power 90Acc 85PP 20 | |
Fling DarkPhysical | Sword / Shield | 27 | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Flail NormalPhysical | Sword / Shield | 30 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Belly Drum NormalStatus | Sword / Shield | 33 | — | — | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Double-Edge NormalPhysical | Sword / Shield | 36 | — | — | — | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Charm FairyStatus | Sword / Shield | — | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gunk Shot PoisonPhysical | Sword / Shield | — | TR73 | — | — | — | Power 120Acc 80PP 5 | |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Tail Slap NormalPhysical | Sword / Shield | — | TM84 | — | — | — | Power 25Acc 85PP 10 | |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sword / Shield | — | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Extreme Speed NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 80Acc 100PP 5 | |
Simple Beam NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user's mysterious psychic wave changes the target's Ability to Simple. | Open calc with this move |
Tickle NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
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A physical attack in which the user charges and slams into the target with its whole body.
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The user endearingly approaches the target, then steals the target's held item.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user burrows into the ground, then attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user charges the target at blinding speed. This move always goes first.
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