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Spot Panda Pokémon

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
Prevents confusion.
Doubles evasion when confused.
Makes stat changes have an opposite effect.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Emerald | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges, full body, into the foe. | Open calc with this move |
Uproar NormalSpecial | Emerald | 5 | — | — | — | — | Power 90Acc 100PP 10 | |
Feint Attack DarkPhysical | Emerald | 12 | — | — | — | — | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Psybeam PsychicSpecial | Emerald | 16 | — | — | — | — | Power 65Acc 100PP 20 | |
Hypnosis PsychicStatus | Emerald | 23 | — | — | — | — | Acc 60PP 20 Hypnotic suggestion is used to make the foe fall into a deep sleep. | Open calc with this move |
Dizzy Punch NormalPhysical | Emerald | 27 | — | — | — | — | Power 70Acc 100PP 10 | |
Teeter Dance NormalStatus | Emerald | 34 | — | — | — | — | Acc 100PP 20 A wobbly dance that confuses all the POKéMON in battle. | Open calc with this move |
Psych Up NormalStatus | Emerald | 38 | — | — | ✓ | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | 45 | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Flail NormalPhysical | Emerald | 49 | — | — | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Thrash NormalPhysical | Emerald | 56 | — | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | Emerald | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Emerald | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Dig GroundPhysical | Emerald | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Emerald | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | Emerald | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | Emerald | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Emerald | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Emerald | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | Emerald | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Emerald | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Emerald | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Skill Swap PsychicStatus | Emerald | — | TM48 | — | — | — | PP 10 The user employs its psychic power to swap abilities with the foe. | Open calc with this move |
Snatch DarkStatus | Emerald | — | TM49 | — | — | — | PP 10 Steals the effects of the foe’s healing or status- changing move. | Open calc with this move |
Strength NormalPhysical | Emerald | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Emerald | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | Emerald | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Assist NormalStatus | Emerald | — | — | ✓ | — | — | PP 20 The user randomly picks and uses a move of an allied POKéMON. | Open calc with this move |
Baton Pass NormalStatus | Emerald | — | — | ✓ | — | — | PP 40 The user switches out, passing along any stat changes to the new battler. | Open calc with this move |
Disable NormalStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 20 For a few turns, it prevents the foe from using the move it last used. | Open calc with this move |
Encore NormalStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Rock Slide RockPhysical | Emerald | — | — | ✓ | ✓ | — | Power 75Acc 90PP 10 | |
Smelling Salts NormalPhysical | Emerald | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Trick PsychicStatus | Emerald | — | — | ✓ | — | — | Acc 100PP 10 A move that tricks the foe into trading held items with the user. | Open calc with this move |
Wish NormalStatus | Emerald | — | — | ✓ | — | — | PP 10 A self-healing move that restores half the full HP on the next turn. | Open calc with this move |
Body Slam NormalPhysical | Emerald | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Defense Curl NormalStatus | Emerald | — | — | — | ✓ | — | PP 40 The user curls up to conceal weak spots and raise its DEFENSE stat. | Open calc with this move |
Dream Eater PsychicSpecial | Emerald | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Dynamic Punch FightingPhysical | Emerald | — | — | — | ✓ | — | Power 100Acc 50PP 5 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Fire Punch FirePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mega Kick NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Emerald | — | — | — | ✓ | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 Waggles a finger and stimulates the brain into using any move at random. | Open calc with this move |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Mud-Slap GroundSpecial | Emerald | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Rollout RockPhysical | Emerald | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Seismic Toss FightingPhysical | Emerald | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Sleep Talk NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
Thunder Punch ElectricPhysical | Emerald | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
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The user attacks in an uproar that prevents sleep for two to five turns.
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A peculiar ray is shot at the foe. It may leave the foe confused.
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The foe is hit with a rhythmic punch that may leave it confused.
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A reckless, life- risking tackle that also hurts the user a little.
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The user rampages about for two to three turns, then becomes confused.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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An attack with a pulsing blast of water. It may also confuse the foe.
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Large boulders are hurled at the foe. It may make the foe flinch.
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Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
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The foe is punched with a fiery fist. It may leave the foe with a burn.
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The foe is punched with an icy fist. It may leave the foe frozen.
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A chilling wind is used to attack. It also lowers the SPEED stat.
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The foe is attacked by a kick fired with muscle-packed power.
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The foe is slugged by a punch thrown with muscle-packed power.
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Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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A 5-turn rolling attack that becomes stronger each time it hits.
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An attack that can be used only while asleep. It may cause flinching.
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The foe is punched with an electrified fist. It may leave the foe paralyzed.
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