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Spot Panda Pokémon

No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Prevents the Pokémon from becoming confused.
Raises evasion if the Pokémon is confused.
Makes stat changes have an opposite effect.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Copycat NormalStatus | X / Y | 10 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Uproar NormalSpecial | X / Y | 5 | — | — | — | — | Power 90Acc 100PP 10 | |
Feint Attack DarkPhysical | X / Y | 14 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Psybeam PsychicSpecial | X / Y | 19 | — | — | — | — | Power 65Acc 100PP 20 | |
Hypnosis PsychicStatus | X / Y | 23 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Dizzy Punch NormalPhysical | X / Y | 28 | — | — | — | — | Power 70Acc 100PP 10 | |
Sucker Punch DarkPhysical | X / Y | 32 | — | — | — | — | Power 70Acc 100PP 5 | |
Teeter Dance NormalStatus | X / Y | 37 | — | — | — | — | Acc 100PP 20 The user performs a wobbly dance that confuses the Pokémon around it. | Open calc with this move |
Psych Up NormalStatus | X / Y | 41 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Double-Edge NormalPhysical | X / Y | 46 | — | — | — | — | Power 120Acc 100PP 15 | |
Flail NormalPhysical | X / Y | 50 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Thrash NormalPhysical | X / Y | 50 | — | — | — | — | Power 120Acc 100PP 10 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | X / Y | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Wild Charge ElectricPhysical | X / Y | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Assist NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | Open calc with this move |
Baton Pass NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Disable NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Encore NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Fake Out NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Fake Tears DarkStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Guard Split PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Open calc with this move |
Icy Wind IceSpecial | X / Y | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Psycho Cut PsychicPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Psycho Shift PsychicStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status conditions to the target. | Open calc with this move |
Rapid Spin NormalPhysical | X / Y | — | — | ✓ | — | — | Power 50Acc 100PP 40 | |
Role Play PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Smelling Salts NormalPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Trick PsychicStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Water Pulse WaterSpecial | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 20 | |
Wish NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 One turn after this move is used, the target’s HP is restored by half the user’s max HP. | Open calc with this move |
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The user attacks in an uproar for three turns. During that time, no one can fall asleep.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
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The target is hit with rhythmically launched punches. This may also leave the target confused.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
A reckless, life-risking tackle. This also damages the user quite a lot.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
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This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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