Pokédex / FireRed / LeafGreen / Ninetales

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Fox Pokémon

Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Powers up if hit by fire.
Summons sunlight in battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confuse Ray GhostStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ember FireSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Quick Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Safeguard NormalStatus | FireRed / LeafGreen | 1 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Fire Spin FireSpecial | FireRed / LeafGreen | 45 | — | — | — | — | Power 35Acc 85PP 15 | |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | FireRed / LeafGreen | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | FireRed / LeafGreen | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Overheat FireSpecial | FireRed / LeafGreen | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | FireRed / LeafGreen | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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The foe is attacked with small flames. The foe may suffer a burn.
| Open calc with this move |
An almost invisibly fast attack that is certain to strike first.
| Open calc with this move |
The foe is trapped in an intense spiral of fire that rages two to five turns.
| Open calc with this move |
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
The foe is hit with an intense flame. It may leave the target with a burn.
| Open calc with this move |
The foe is scorched with intense flames. The foe may suffer a burn.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
| Open calc with this move |
A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
| Open calc with this move |
An intense attack that also sharply reduces the user’s SP. ATK stat.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
| Open calc with this move |
The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |