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Fox Pokémon

According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon.
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Turns the sunlight harsh when the Pokémon enters a battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 25 The target is attacked with small flames. This may also leave the target with a burn. | Open calc with this move |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Hypnosis PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Nasty Plot DarkStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Open calc with this move |
Quick Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Calm Mind PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM33 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Dark Pulse DarkSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM20 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Dream Eater PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM59 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Foul Play DarkPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM21 | — | — | — | Power 95Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM11 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |