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Mushroom Pokémon

Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host.
Leaves spores on contact.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Prevents self-destruction.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the foe. | Open calc with this move |
Stun Spore GrassStatus | FireRed / LeafGreen | 7 | — | — | — | — | Acc 75PP 30 Paralyzing dust is scattered wildly. It may paralyze the foe. | Open calc with this move |
Poison Powder PoisonStatus | FireRed / LeafGreen | 13 | — | — | — | — | Acc 75PP 35 A cloud of toxic dust is scattered. It may poison the foe. | Open calc with this move |
Leech Life BugPhysical | FireRed / LeafGreen | 19 | — | — | — | — | Power 80Acc 100PP 10 | |
Spore GrassStatus | FireRed / LeafGreen | 25 | — | — | — | — | Acc 100PP 15 The user scatters bursts of fine spores that induce sleep. | Open calc with this move |
Slash NormalPhysical | FireRed / LeafGreen | 31 | — | — | — | — | Power 70Acc 100PP 20 | |
Growth NormalStatus | FireRed / LeafGreen | 37 | — | — | — | — | PP 20 The user’s body is forced to grow, raising the SP. ATK stat. | Open calc with this move |
Giga Drain GrassSpecial | FireRed / LeafGreen | 43 | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Aromatherapy GrassStatus | FireRed / LeafGreen | 49 | — | — | — | — | PP 5 A soothing scent is released to heal all status problems in the user’s party. | Open calc with this move |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Bullet Seed GrassPhysical | FireRed / LeafGreen | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | FireRed / LeafGreen | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | FireRed / LeafGreen | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sludge Bomb PoisonSpecial | FireRed / LeafGreen | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | FireRed / LeafGreen | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Counter FightingPhysical | FireRed / LeafGreen | — | — | ✓ | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
False Swipe NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 40Acc 100PP 40 | |
Flail NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Light Screen PsychicStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Psybeam PsychicSpecial | FireRed / LeafGreen | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Pursuit DarkPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Screech NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Sweet Scent NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 20 Allures the foe to reduce evasiveness. It also attracts wild POKéMON. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swords Dance NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
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An attack that absorbs half the damage it inflicted to restore HP.
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The foe is slashed with claws, etc. It has a high critical-hit ratio.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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The user shoots seeds at the foe. Two to five seeds are shot at once.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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Filthy sludge is hurled at the foe. It may poison the target.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A restrained attack that always leaves the foe with at least 1 HP.
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A peculiar ray is shot at the foe. It may leave the foe confused.
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An attack move that works especially well on a foe that is switching out.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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