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Sea Lion Pokémon

The protruding horn on its head is very hard. It is used for bashing through thick icebergs.
Heat-and-cold protection.
Cures any major status ailment after each turn during rain.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Headbutt NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 70Acc 100PP 15 The user sticks its head out and rams. It may make the foe flinch. | Open calc with this move |
Growl NormalStatus | FireRed / LeafGreen | 9 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Icy Wind IceSpecial | FireRed / LeafGreen | 17 | — | — | — | — | Power 55Acc 95PP 15 | |
Aurora Beam IceSpecial | FireRed / LeafGreen | 21 | — | — | — | — | Power 65Acc 100PP 20 | |
Rest PsychicStatus | FireRed / LeafGreen | 29 | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Take Down NormalPhysical | FireRed / LeafGreen | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Ice Beam IceSpecial | FireRed / LeafGreen | 41 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Safeguard NormalStatus | FireRed / LeafGreen | 49 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | FireRed / LeafGreen | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Dive WaterPhysical | FireRed / LeafGreen | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | FireRed / LeafGreen | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Surf WaterSpecial | FireRed / LeafGreen | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | FireRed / LeafGreen | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | FireRed / LeafGreen | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Disable NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 20 For a few turns, it prevents the foe from using the move it last used. | Open calc with this move |
Encore NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Fake Out NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Horn Drill NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 30PP 5 The horn is rotated like a drill to ram. The foe will faint if it hits. | Open calc with this move |
Icicle Spear IcePhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 25Acc 100PP 30 | |
Lick GhostPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Perish Song NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 5 Any battler that hears this faints in three turns unless it switches. | Open calc with this move |
Slam NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Body Slam NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
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A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |
A rainbow-colored attack beam. It may lower the foe’s ATTACK stat.
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A reckless, full- body charge attack that also hurts the user a little.
| Open calc with this move |
The foe is struck with an icy beam. It may freeze the foe solid.
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The foe is blasted with a blizzard. It may freeze the foe solid.
| Open calc with this move |
The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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An attack that may have an additional effect that varies with the terrain.
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A big wave crashes down on the foe. Can also be used for crossing water.
| Open calc with this move |
An attack that may take the foe’s held item if the user isn’t holding one.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A powerful charge attack. It can also be used to climb a waterfall.
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An attack that hits first and causes flinching. Usable only on 1st turn.
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Sharp icicles are fired at the foe. It strikes two to five times.
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The foe is licked and hit with a long tongue. It may also paralyze.
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The foe is struck with a long tail, vines, etc.
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The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |