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Sea Lion Pokémon

In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
Ups resistance to Fire- and Ice-type moves.
Heals status problems if it is raining.
The Pokémon regains HP in a hailstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Headbutt NormalPhysical | HeartGold / SoulSilver | 1 | — | — | ✓ | — | Power 70Acc 100PP 15 The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | Open calc with this move |
Growl NormalStatus | HeartGold / SoulSilver | 3 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Water Sport WaterStatus | HeartGold / SoulSilver | 7 | — | — | — | — | PP 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Open calc with this move |
Icy Wind IceSpecial | HeartGold / SoulSilver | 11 | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Encore NormalStatus | HeartGold / SoulSilver | 13 | — | ✓ | — | — | Acc 100PP 5 The user compels the foe to keep using only the move it last used for three to seven turns. | Open calc with this move |
Ice Shard IcePhysical | HeartGold / SoulSilver | 17 | — | — | — | — | Power 40Acc 100PP 30 | |
Rest PsychicStatus | HeartGold / SoulSilver | 21 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Aqua Ring WaterStatus | HeartGold / SoulSilver | 23 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP on every turn. | Open calc with this move |
Aurora Beam IceSpecial | HeartGold / SoulSilver | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Aqua Jet WaterPhysical | HeartGold / SoulSilver | 31 | — | — | — | — | Power 40Acc 100PP 20 | |
Brine WaterSpecial | HeartGold / SoulSilver | 33 | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Take Down NormalPhysical | HeartGold / SoulSilver | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Dive WaterPhysical | HeartGold / SoulSilver | 41 | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | 43 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | 47 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Safeguard NormalStatus | HeartGold / SoulSilver | 51 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | HeartGold / SoulSilver | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Disable NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Fake Out NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Horn Drill NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 30PP 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | Open calc with this move |
Icicle Spear IcePhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 25Acc 100PP 30 | |
Lick GhostPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Perish Song NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Slam NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Spit Up NormalSpecial | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. | Open calc with this move |
Stockpile NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. | Open calc with this move |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user flash freezes chunks of ice and hurls them. This move always goes first.
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The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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If the foe’s HP is down to about half, this attack will hit with double the power.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user launches sharp icicles at the foe. It strikes two to five times in a row.
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The foe is licked with a long tongue, causing damage. It may also paralyze the target.
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The user attacks with a sinister beam of light. It may also confuse the target.
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The foe is slammed with a long tail, vines, etc., to inflict damage.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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