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Sea Lion Pokémon

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Heals status conditions if it’s raining.
The Pokémon gradually regains HP in a hailstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Headbutt NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 70Acc 100PP 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Open calc with this move |
Growl NormalStatus | Ultra Sun / Ultra Moon | 3 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Water Sport WaterStatus | Ultra Sun / Ultra Moon | 7 | — | — | — | — | PP 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | Open calc with this move |
Encore NormalStatus | Ultra Sun / Ultra Moon | 13 | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | 11 | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Aqua Jet WaterPhysical | Ultra Sun / Ultra Moon | 31 | — | — | — | — | Power 40Acc 100PP 20 | |
Ice Shard IcePhysical | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Power 40Acc 100PP 30 | |
Rest PsychicStatus | Ultra Sun / Ultra Moon | 21 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Aqua Ring WaterStatus | Ultra Sun / Ultra Moon | 23 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Aurora Beam IceSpecial | Ultra Sun / Ultra Moon | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Brine WaterSpecial | Ultra Sun / Ultra Moon | 33 | — | — | — | — | Power 65Acc 100PP 10 | |
Take Down NormalPhysical | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 90Acc 85PP 20 | |
Dive WaterPhysical | Ultra Sun / Ultra Moon | 41 | — | — | — | — | Power 80Acc 100PP 10 | |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | 43 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | 47 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | 51 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Hail IceStatus | Ultra Sun / Ultra Moon | 53 | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drill Run GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smart Strike SteelPhysical | Ultra Sun / Ultra Moon | — | TM67 | — | — | — | Power 70PP 10 The user stabs the target with a sharp horn. This attack never misses. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Belch PoisonSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 90PP 10 | |
Disable NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Entrainment NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Horn Drill NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Icicle Spear IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 25Acc 100PP 30 | |
Lick GhostPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Perish Song NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Slam NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Spit Up NormalSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Open calc with this move |
Stockpile NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 60Acc 100PP 20 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
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The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
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The user charges at the target and may make it flinch.
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If the target’s HP is half or less, this attack will hit with double the power.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user launches sharp icicles at the target two to five times in a row.
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The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
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The user attacks with a sinister beam of light. This may also confuse the target.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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