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Light Pokémon

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Restores HP if hit by an Electric-type move.
Raises the likelihood of meeting wild Pokémon.
Restores HP if hit by a Water-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. | Open calc with this move |
Supersonic NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | 1 | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Flail NormalPhysical | HeartGold / SoulSilver | 9 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Water Gun WaterSpecial | HeartGold / SoulSilver | 12 | — | — | — | — | Power 40Acc 100PP 25 | |
Confuse Ray GhostStatus | HeartGold / SoulSilver | 17 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Spark ElectricPhysical | HeartGold / SoulSilver | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Take Down NormalPhysical | HeartGold / SoulSilver | 23 | — | — | — | — | Power 90Acc 85PP 20 | |
Spit Up NormalSpecial | HeartGold / SoulSilver | 27 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. | Open calc with this move |
Stockpile NormalStatus | HeartGold / SoulSilver | 27 | — | — | — | — | PP 20 The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | HeartGold / SoulSilver | 27 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. | Open calc with this move |
Bubble Beam WaterSpecial | HeartGold / SoulSilver | 30 | — | — | — | — | Power 65Acc 100PP 20 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | 35 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Discharge ElectricSpecial | HeartGold / SoulSilver | 40 | — | — | — | — | Power 80Acc 100PP 15 | |
Aqua Ring WaterStatus | HeartGold / SoulSilver | 47 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP on every turn. | Open calc with this move |
Hydro Pump WaterSpecial | HeartGold / SoulSilver | 52 | — | — | — | — | Power 110Acc 80PP 5 | |
Charge ElectricStatus | HeartGold / SoulSilver | 57 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brine WaterSpecial | HeartGold / SoulSilver | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | HeartGold / SoulSilver | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | — | — | — | Power 35Acc 85PP 15 | |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bounce FlyingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Dive WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Heal Bell NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Sucker Punch DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 5 |
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The foe is blasted with a forceful shot of water.
| Open calc with this move |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
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The foe is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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If the foe’s HP is down to about half, this attack will hit with double the power.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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