Pokédex / Sun / Moon / Lanturn

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Light Pokémon

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Restores HP if hit by an Electric-type move instead of taking damage.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Restores HP if hit by a Water-type move instead of taking damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | Open calc with this move |
Eerie Impulse ElectricStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 15 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Open calc with this move |
Electro Ball ElectricSpecial | Sun / Moon | 1 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Spit Up NormalSpecial | Sun / Moon | 1 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Open calc with this move |
Stockpile NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Supersonic NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Swallow NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Thunder Wave ElectricStatus | Sun / Moon | 1 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Water Gun WaterSpecial | Sun / Moon | 12 | — | — | — | — | Power 40Acc 100PP 25 | |
Confuse Ray GhostStatus | Sun / Moon | 17 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Bubble Beam WaterSpecial | Sun / Moon | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Spark ElectricPhysical | Sun / Moon | 23 | — | — | — | — | Power 65Acc 100PP 20 | |
Signal Beam BugSpecial | Sun / Moon | 29 | — | — | — | — | Power 75Acc 100PP 15 | |
Flail NormalPhysical | Sun / Moon | 33 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Discharge ElectricSpecial | Sun / Moon | 37 | — | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | Sun / Moon | 43 | — | — | — | — | Power 90Acc 85PP 20 | |
Aqua Ring WaterStatus | Sun / Moon | 47 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Hydro Pump WaterSpecial | Sun / Moon | 51 | — | — | — | — | Power 110Acc 80PP 5 | |
Ion Deluge ElectricStatus | Sun / Moon | 54 | — | — | — | — | PP 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Open calc with this move |
Charge ElectricStatus | Sun / Moon | 58 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sun / Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Sun / Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Sun / Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Sun / Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Sun / Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sun / Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sun / Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Sun / Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Sun / Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Waterfall WaterPhysical | Sun / Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Wild Charge ElectricPhysical | Sun / Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
| Open calc with this move |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks with a sinister beam of light. This may also confuse the target.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user damages opposing Pokémon by emitting a powerful flash.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user charges at the target and may make it flinch.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |