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Light Pokémon

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Restores HP if hit by an Electric-type move instead of taking damage.
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Restores HP if hit by a Water-type move instead of taking damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | Open calc with this move |
Eerie Impulse ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 15 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Open calc with this move |
Electro Ball ElectricSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Spit Up NormalSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Open calc with this move |
Spotlight NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 15 The user shines a spotlight on the target so that only the target will be attacked during the turn. | Open calc with this move |
Stockpile NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Supersonic NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Swallow NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | 1 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Water Gun WaterSpecial | Ultra Sun / Ultra Moon | 12 | — | — | — | — | Power 40Acc 100PP 25 | |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Bubble Beam WaterSpecial | Ultra Sun / Ultra Moon | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Spark ElectricPhysical | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Power 65Acc 100PP 20 | |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | 29 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Flail NormalPhysical | Ultra Sun / Ultra Moon | 33 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Discharge ElectricSpecial | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | Ultra Sun / Ultra Moon | 43 | — | — | — | — | Power 90Acc 85PP 20 | |
Aqua Ring WaterStatus | Ultra Sun / Ultra Moon | 47 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Hydro Pump WaterSpecial | Ultra Sun / Ultra Moon | 51 | — | — | — | — | Power 110Acc 80PP 5 | |
Ion Deluge ElectricStatus | Ultra Sun / Ultra Moon | 54 | — | — | — | — | PP 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Open calc with this move |
Charge ElectricStatus | Ultra Sun / Ultra Moon | 58 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Charge Beam ElectricSpecial | Ultra Sun / Ultra Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Ultra Sun / Ultra Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Ultra Sun / Ultra Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Wild Charge ElectricPhysical | Ultra Sun / Ultra Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Heal Bell NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Open calc with this move |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 20 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
| Open calc with this move |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks with a sinister beam of light. This may also confuse the target.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
The user damages opposing Pokémon by emitting a powerful flash.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user charges at the target and may make it flinch.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |