
Poke Project
LOADING
Setting the field…
Kicking Pokémon

When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.
Its limber body protects the Pokémon from paralysis.
Powers up moves that have recoil damage.
Boosts the Speed stat if the Pokémon’s held item is used or lost.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Double Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 10 | — | — | — | — | Power 30Acc 100PP 30 The target is quickly kicked twice in succession using both feet. | Open calc with this move |
Jump Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | — | — | — | — | Power 100Acc 95PP 10 | |
Meditate PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 5 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Mega Kick NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | — | — | — | — | Power 120Acc 75PP 5 | |
Rolling Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 60Acc 85PP 15 | |
Feint NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Power 30Acc 100PP 10 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 35 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 25 | TM12 | — | — | — | Power 70Acc 100PP 20 | |
High Jump Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 45 | — | — | — | — | Power 130Acc 90PP 10 | |
Bulk Up FightingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM30 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
—
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
| Open calc with this move |
The target is attacked by a kick launched with muscle-packed power.
| Open calc with this move |
The user lashes out with a quick, spinning kick. This may also make the target flinch.
| Open calc with this move |
This attack hits a target using Protect. This also lifts the effects of the move.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
| Open calc with this move |