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Punching Pokémon

Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Powers up punching moves.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 10 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Comet Punch NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 18Acc 85PP 15 | |
Counter FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 45 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 5 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Feint NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Power 30Acc 100PP 10 | |
Swift NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Dizzy Punch NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 25 | — | — | — | — | Power 70Acc 100PP 10 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 35 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Mega Punch NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | — | — | — | — | Power 80Acc 85PP 20 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM30 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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The target is hit with a flurry of punches that strike two to five times in a row.
| Open calc with this move |
This attack hits a target using Protect. This also lifts the effects of the move.
| Open calc with this move |
The target is hit with rhythmically launched punches. This may also leave the target confused.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
The target is slugged by a punch thrown with muscle-packed power.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |