Pokédex / Sword / Shield / Hitmonchan

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Punching Pokémon

Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Powers up punching moves.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bullet Punch SteelPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 The user strikes the target with tough punches as fast as bullets. This also raises the user’s action speed. | Open calc with this move |
Drain Punch FightingPhysical | Sword / Shield | 1 | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Fake Out NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 10 | |
Feint NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 10 | |
Focus Energy NormalStatus | Sword / Shield | 1 | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | 1 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Vacuum Wave FightingSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Mach Punch FightingPhysical | Sword / Shield | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Power-Up Punch FightingPhysical | Sword / Shield | 8 | — | — | — | — | Power 40Acc 100PP 20 | |
Detect FightingStatus | Sword / Shield | 12 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | 16 | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Quick Guard FightingStatus | Sword / Shield | 21 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Fire Punch FirePhysical | Sword / Shield | 24 | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Sword / Shield | 24 | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Sword / Shield | 24 | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Agility PsychicStatus | Sword / Shield | 28 | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Mega Punch NormalPhysical | Sword / Shield | 32 | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Close Combat FightingPhysical | Sword / Shield | 36 | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Counter FightingPhysical | Sword / Shield | 40 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Focus Punch FightingPhysical | Sword / Shield | 44 | — | — | — | — | Power 150Acc 100PP 20 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Aura Sphere FightingSpecial | Sword / Shield | — | TR56 | — | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Sword / Shield | — | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stone Edge RockPhysical | Sword / Shield | — | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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The user throws a punch at blinding speed. This also raises the user's action speed.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The target is slugged by a punch thrown with muscle-packed power.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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