Pokédex / Sword / Shield / Hitmonlee

Poke Project
LOADING
Setting the field…
Kicking Pokémon

The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
Its limber body protects the Pokémon from paralysis.
Powers up moves that have recoil damage.
Boosts the Speed stat if the Pokémon’s held item is used or lost.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Brick Break FightingPhysical | Sword / Shield | 1 | TM43 | — | — | — | Power 75Acc 100PP 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Open calc with this move |
Fake Out NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 10 | |
Feint NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 10 | |
Focus Energy NormalStatus | Sword / Shield | 1 | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | 1 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | 1 | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Double Kick FightingPhysical | Sword / Shield | 4 | — | — | — | — | Power 30Acc 100PP 30 | |
Low Kick FightingPhysical | Sword / Shield | 8 | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Endure NormalStatus | Sword / Shield | 12 | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | 16 | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Wide Guard RockStatus | Sword / Shield | 21 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Blaze Kick FirePhysical | Sword / Shield | 24 | TR41 | — | — | — | Power 85Acc 90PP 10 | |
Mind Reader NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 5 The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | Open calc with this move |
Mega Kick NormalPhysical | Sword / Shield | 32 | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Close Combat FightingPhysical | Sword / Shield | 36 | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Reversal FightingPhysical | Sword / Shield | 40 | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
High Jump Kick FightingPhysical | Sword / Shield | 44 | — | — | — | — | Power 130Acc 90PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Aura Sphere FightingSpecial | Sword / Shield | — | TR56 | — | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Bounce FlyingPhysical | Sword / Shield | — | TM52 | — | — | — | Power 85Acc 85PP 5 | |
Bulk Up FightingStatus | Sword / Shield | — | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Stone Edge RockPhysical | Sword / Shield | — | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
—
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
| Open calc with this move |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
| Open calc with this move |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is quickly kicked twice in succession using both feet.
| Open calc with this move |
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
| Open calc with this move |
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
| Open calc with this move |
The target is attacked by a kick launched with muscle-packed power.
| Open calc with this move |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
| Open calc with this move |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
| Open calc with this move |
The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The target is slugged by a punch thrown with muscle-packed power.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
| Open calc with this move |
Large boulders are hurled at the target to inflict damage.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
| Open calc with this move |
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
| Open calc with this move |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
| Open calc with this move |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
| Open calc with this move |