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Lizard Pokémon

The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.
Powers up Fire-type moves when the Pokémon’s HP is low.
Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Scratch NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Ember FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 13 | — | — | — | — | Power 40Acc 100PP 25 | |
Smokescreen NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 9 | — | — | — | — | Acc 100PP 20 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | Open calc with this move |
Dragon Rage DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 22 | — | — | — | — | Acc 100PP 10 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Open calc with this move |
Fury Swipes NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 18 | — | — | — | — | Power 18Acc 80PP 15 | |
Fire Spin FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 27 | — | — | — | — | Power 35Acc 85PP 15 | |
Slash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 31 | — | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 36 | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM11 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
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Hard, pointed, sharp claws rake the target to inflict damage.
| Open calc with this move |
The target is attacked with small flames. This may also leave the target with a burn.
| Open calc with this move |
The target is raked with sharp claws or scythes quickly two to five times in a row.
| Open calc with this move |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
| Open calc with this move |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |