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Setting the field…
Lizard Pokémon

The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.
Ups FIRE moves in a pinch.
Boosts Sp. Atk, but lowers HP in sunshine.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 40 Reduces the foe's ATTACK.(Gen 2) | Open calc with this move |
Scratch NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Ember FireSpecial | Yellow | 9 | — | — | — | — | Power 40Acc 100PP 25 | |
Leer NormalStatus | Yellow | 15 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | 22 | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Slash NormalPhysical | Yellow | 30 | — | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | Yellow | 38 | — | — | — | — | Power 90Acc 100PP 15 | |
Fire Spin FireSpecial | Yellow | 46 | — | — | — | — | Power 35Acc 85PP 15 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Counter FightingPhysical | Yellow | — | TM18 | — | — | — | Acc 100PP 20 Returns a physical blow double.(Gen 2) | Open calc with this move |
Cut NormalPhysical | Yellow | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Yellow | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Dragon Rage DragonSpecial | Yellow | — | TM23 | — | — | — | Acc 100PP 10 Always inflicts 40HP damage.(Gen 2) | Open calc with this move |
Fire Blast FireSpecial | Yellow | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Mega Kick NormalPhysical | Yellow | — | TM05 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Yellow | — | TM01 | — | — | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Seismic Toss FightingPhysical | Yellow | — | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Yellow | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Yellow | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Swords Dance NormalStatus | Yellow | — | TM03 | — | — | — | PP 20 A dance that in creases ATTACK.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Scratches with sharp claws.(Gen 2)
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An attack that may inflict a burn.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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Has a high criti cal hit ratio.(Gen 2)
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An attack that may inflict a burn.(Gen 2)
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Traps foe in fire for 2-5 turns.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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Cuts using claws, scythes, etc.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause a burn.(Gen 2)
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A powerful kicking attack.(Gen 2)
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A powerful punch thrown very hard.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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