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Magnet Pokémon

It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Prevents Steel-type Pokémon from escaping using its magnetic force.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 10 | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Sonic Boom NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Acc 90PP 20 The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Open calc with this move |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Flash Cannon SteelSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 38 | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Screech NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 44 | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Teleport PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM04 | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |