Pokédex / Scarlet / Violet / Magnemite

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Magnet Pokémon

From Gen 8
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Boosts the power of the Pokémon's move if it is the last to act that turn.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Thunder Shock ElectricSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Supersonic NormalStatus | Scarlet / Violet | 4 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Thunder Wave ElectricStatus | Scarlet / Violet | 8 | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Electro Ball ElectricSpecial | Scarlet / Violet | 12 | TM72 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Gyro Ball SteelPhysical | Scarlet / Violet | 16 | TM180 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Open calc with this move |
Spark ElectricPhysical | Scarlet / Violet | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Screech NormalStatus | Scarlet / Violet | 24 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Magnet Rise ElectricStatus | Scarlet / Violet | 28 | — | — | — | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Flash Cannon SteelSpecial | Scarlet / Violet | 32 | TM93 | — | — | — | Power 80Acc 100PP 10 | |
Discharge ElectricSpecial | Scarlet / Violet | 36 | — | — | — | — | Power 80Acc 100PP 15 | |
Metal Sound SteelStatus | Scarlet / Violet | 40 | ✓ | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Light Screen PsychicStatus | Scarlet / Violet | 44 | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Lock-On NormalStatus | Scarlet / Violet | 48 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the user's next move does not miss that target. | Open calc with this move |
Zap Cannon ElectricSpecial | Scarlet / Violet | 52 | — | — | — | — | Power 120Acc 50PP 5 | |
Charge ElectricStatus | Scarlet / Violet | — | TM173 | — | — | — | PP 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Open calc with this move |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Confuse Ray GhostStatus | Scarlet / Violet | — | TM17 | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that causes confusion. | Open calc with this move |
Eerie Impulse ElectricStatus | Scarlet / Violet | — | TM96 | — | — | — | Acc 100PP 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Open calc with this move |
Electric Terrain ElectricStatus | Scarlet / Violet | — | TM136 | — | — | — | PP 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Open calc with this move |
Electroweb ElectricSpecial | Scarlet / Violet | — | ✓ | ✓ | — | — | Power 55Acc 95PP 15 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Gravity PsychicStatus | Scarlet / Violet | — | TM178 | — | — | — | PP 5 Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | Open calc with this move |
Heavy Slam SteelPhysical | Scarlet / Violet | — | TM121 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Iron Defense SteelStatus | Scarlet / Violet | — | TM104 | — | — | — | PP 15 The user hardens its body's surface like iron, sharply boosting its Defense stat. | Open calc with this move |
Iron Head SteelPhysical | Scarlet / Violet | — | TM99 | — | — | — | Power 80Acc 100PP 15 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Sandstorm RockStatus | Scarlet / Violet | — | TM51 | — | — | — | PP 10 A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Steel Beam SteelSpecial | Scarlet / Violet | — | TM170 | — | — | — | Power 140Acc 95PP 5 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Volt Switch ElectricSpecial | Scarlet / Violet | — | TM48 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Scarlet / Violet | — | TM147 | — | — | — | Power 90Acc 100PP 15 | |
Explosion NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 250Acc 100PP 5 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
| Open calc with this move |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
| Open calc with this move |
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
| Open calc with this move |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
| Open calc with this move |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
| Open calc with this move |
This move's power is doubled if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user slams the target with its steel-hard head. This may also make the target flinch.
| Open calc with this move |
The user fires a beam of steel that it collected from its entire body. This also damages the user.
| Open calc with this move |
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
| Open calc with this move |