Pokédex / Red / Blue / Magnemite

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Magnet Pokémon

It is born with the ability to defy gravity. It floats in air on powerful electro magnetic waves.
Traps STEEL-type POKéMON.
Negates 1-hit KO attacks.
Boosts move power when the Pokémon moves last.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 35 A full-body charge attack.(Gen 2) | Open calc with this move |
Sonic Boom NormalSpecial | Red / Blue | 21 | — | — | — | — | Acc 90PP 20 Always inflicts 20HP damage.(Gen 2) | Open calc with this move |
Thunder Shock ElectricSpecial | Red / Blue | 25 | — | — | — | — | Power 40Acc 100PP 30 | |
Supersonic NormalStatus | Red / Blue | 29 | — | — | — | — | Acc 55PP 20 Sound waves that cause confusion.(Gen 2) | Open calc with this move |
Thunder Wave ElectricStatus | Red / Blue | 35 | TM45 | — | — | — | Acc 90PP 20 A move that may cause paralysis.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | 41 | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Screech NormalStatus | Red / Blue | 47 | — | — | — | — | Acc 85PP 40 Sharply reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Flash NormalStatus | Red / Blue | — | HM05 | — | — | — | Acc 100PP 20 Blinds the foe to reduce accuracy.(Gen 2) | Open calc with this move |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Red / Blue | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Thunder ElectricSpecial | Red / Blue | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Red / Blue | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |