Pokédex / Scarlet / Violet / Slowking

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Royal Pokémon

From Gen 8
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
The Pokémon has a little of its HP restored when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Curse GhostStatus | Scarlet / Violet | 1 | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Growl NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Nasty Plot DarkStatus | Scarlet / Violet | 1 | TM140 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | Open calc with this move |
Power Gem RockSpecial | Scarlet / Violet | 1 | TM101 | — | — | — | Power 80Acc 100PP 20 | |
Swagger NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | Open calc with this move |
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Gun WaterSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Yawn NormalStatus | Scarlet / Violet | 9 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Confusion PsychicSpecial | Scarlet / Violet | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Disable NormalStatus | Scarlet / Violet | 15 | — | — | — | — | Acc 100PP 20 For four turns, the target will be unable to use whichever move it last used. | Open calc with this move |
Water Pulse WaterSpecial | Scarlet / Violet | 18 | TM11 | — | — | — | Power 60Acc 100PP 20 | |
Headbutt NormalPhysical | Scarlet / Violet | 21 | — | — | — | — | Power 70Acc 100PP 15 | |
Amnesia PsychicStatus | Scarlet / Violet | 27 | TM128 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | Open calc with this move |
Surf WaterSpecial | Scarlet / Violet | 30 | TM123 | — | — | — | Power 90Acc 100PP 15 | |
Slack Off NormalStatus | Scarlet / Violet | 33 | — | — | — | — | PP 5 The user slacks off, restoring its own HP by up to half its max HP. | Open calc with this move |
Psychic PsychicSpecial | Scarlet / Violet | 36 | TM120 | — | — | — | Power 90Acc 100PP 10 | |
Psych Up NormalStatus | Scarlet / Violet | 39 | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | 42 | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Heal Pulse PsychicStatus | Scarlet / Violet | 45 | — | — | — | — | PP 10 The user emits a healing pulse that restores the target's HP by up to half its max HP. | Open calc with this move |
Avalanche IcePhysical | Scarlet / Violet | — | TM46 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | Scarlet / Violet | — | TM143 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Scarlet / Violet | — | TM58 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Scarlet / Violet | — | TM129 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Open calc with this move |
Chilling Water WaterSpecial | Scarlet / Violet | — | TM22 | — | — | — | Power 50Acc 100PP 20 | |
Dig GroundPhysical | Scarlet / Violet | — | TM55 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Scarlet / Violet | — | TM73 | — | — | — | Power 75Acc 100PP 10 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Expanding Force PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 10 | |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Scarlet / Violet | — | TM141 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Scarlet / Violet | — | TM67 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Scarlet / Violet | — | TM125 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Scarlet / Violet | — | TM158 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 150Acc 100PP 20 | |
Foul Play DarkPhysical | Scarlet / Violet | — | TM62 | — | — | — | Power 95Acc 100PP 15 | |
Future Sight PsychicSpecial | Scarlet / Violet | — | ✓ | ✓ | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Scarlet / Violet | — | TM81 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Hydro Pump WaterSpecial | Scarlet / Violet | — | TM142 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Scarlet / Violet | — | TM135 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Scarlet / Violet | — | TM69 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Scarlet / Violet | — | TM34 | — | — | — | Power 55Acc 95PP 15 | |
Imprison PsychicStatus | Scarlet / Violet | — | TM92 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Iron Defense SteelStatus | Scarlet / Violet | — | TM104 | — | — | — | PP 15 The user hardens its body's surface like iron, sharply boosting its Defense stat. | Open calc with this move |
Light Screen PsychicStatus | Scarlet / Violet | — | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Liquidation WaterPhysical | Scarlet / Violet | — | TM110 | — | — | — | Power 85Acc 100PP 10 | |
Metronome NormalStatus | Scarlet / Violet | — | TM80 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mud Shot GroundSpecial | Scarlet / Violet | — | TM35 | — | — | — | Power 55Acc 95PP 15 | |
Muddy Water WaterSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 90Acc 85PP 10 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psybeam PsychicSpecial | Scarlet / Violet | — | TM16 | — | — | — | Power 65Acc 100PP 20 | |
Psychic Noise PsychicSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 75Acc 100PP 10 | |
Psychic Terrain PsychicStatus | Scarlet / Violet | — | TM138 | — | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Psyshock PsychicSpecial | Scarlet / Violet | — | TM54 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Scald WaterSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Scarlet / Violet | — | TM114 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Scarlet / Violet | — | TM98 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Snowscape IceStatus | Scarlet / Violet | — | TM52 | — | — | — | Power 0PP 10 The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Open calc with this move |
Stored Power PsychicSpecial | Scarlet / Violet | — | TM41 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thunder Punch ElectricPhysical | Scarlet / Violet | — | TM68 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Trick PsychicStatus | Scarlet / Violet | — | TM109 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps the target's held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Scarlet / Violet | — | TM161 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Waterfall WaterPhysical | Scarlet / Violet | — | TM77 | — | — | — | Power 80Acc 100PP 15 | |
Weather Ball NormalSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 50Acc 100PP 10 | |
Whirlpool WaterSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 35Acc 85PP 15 | |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 | |
Chilly Reception IceStatus | Scarlet / Violet | — | — | ✓ | — | — | Power 0PP 10 The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | Open calc with this move |
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is blasted with a forceful shot of water.
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The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
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This move's power is doubled if the target has inflicted damage on the user in the same turn.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
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The user burrows into the ground on the first turn, then attacks on the next turn.
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The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is attacked with a fiery punch. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
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The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is attacked with an icy punch. This may also leave the target frozen.
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The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
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The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The target is attacked with a peculiar ray. This may also confuse the target.
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The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
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The user materializes an odd psychic wave to attack the target. This move deals physical damage.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
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The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The target is attacked with an electrified punch. This may also leave the target with paralysis.
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The user charges at the target and may make it flinch.
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This move's type and power change depending on the weather at the time the move is used.
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The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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