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Setting the field…
Royal Pokémon

Slowking undertakes research every day in an effort to solve the mysteries of the world. However, this Pokémon apparently forgets everything it has learned if the Shellder on its head comes off.
Keeps the Pokémon from being infatuated or falling for taunts.
Prevents the Pokémon from becoming confused.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Curse GhostStatus | X / Y | 1 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Heal Pulse PsychicStatus | X / Y | 1 | — | — | — | — | PP 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | 1 | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Power Gem RockSpecial | X / Y | 1 | — | — | — | — | Power 80Acc 100PP 20 | |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Yawn NormalStatus | X / Y | 1 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Growl NormalStatus | X / Y | 5 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Water Gun WaterSpecial | X / Y | 9 | — | — | — | — | Power 40Acc 100PP 25 | |
Confusion PsychicSpecial | X / Y | 14 | — | — | — | — | Power 50Acc 100PP 25 | |
Disable NormalStatus | X / Y | 19 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Headbutt NormalPhysical | X / Y | 23 | — | — | — | — | Power 70Acc 100PP 15 | |
Water Pulse WaterSpecial | X / Y | 28 | — | — | — | — | Power 60Acc 100PP 20 | |
Zen Headbutt PsychicPhysical | X / Y | 32 | — | — | — | — | Power 80Acc 90PP 15 | |
Nasty Plot DarkStatus | X / Y | 36 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Open calc with this move |
Swagger NormalStatus | X / Y | 41 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Psychic PsychicSpecial | X / Y | 45 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Trump Card NormalSpecial | X / Y | 49 | — | — | — | — | PP 5 The fewer PP this move has, the greater its power. | Open calc with this move |
Psych Up NormalStatus | X / Y | 54 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | X / Y | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psyshock PsychicSpecial | X / Y | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Quash DarkStatus | X / Y | — | TM60 | — | — | — | Acc 100PP 15 The user suppresses the target and makes its move go last. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | X / Y | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is blasted with a forceful shot of water.
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The target is hit by a weak telekinetic force. This may also confuse the target.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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