Pokédex / Scarlet / Violet / Hariyama

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Arm Thrust Pokémon

From Gen 7
Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Arm Thrust FightingPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 15Acc 100PP 20 The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. | Open calc with this move |
Brine WaterSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 65Acc 100PP 10 | |
Focus Energy NormalStatus | Scarlet / Violet | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Sand Attack GroundStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, lowering the target's accuracy. | Open calc with this move |
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Fake Out NormalPhysical | Scarlet / Violet | 10 | — | — | — | — | Power 40Acc 100PP 10 | |
Force Palm FightingPhysical | Scarlet / Violet | 13 | — | — | — | — | Power 60Acc 100PP 10 | |
Whirlwind NormalStatus | Scarlet / Violet | 16 | — | — | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Knock Off DarkPhysical | Scarlet / Violet | 19 | TM181 | — | — | — | Power 65Acc 100PP 20 | |
Bulk Up FightingStatus | Scarlet / Violet | 22 | TM64 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | Open calc with this move |
Belly Drum NormalStatus | Scarlet / Violet | 26 | — | — | — | — | PP 10 The user maximizes its Attack stat but loses HP equal to half its max HP. | Open calc with this move |
Detect FightingStatus | Scarlet / Violet | 30 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Seismic Toss FightingPhysical | Scarlet / Violet | 34 | — | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | Open calc with this move |
Focus Punch FightingPhysical | Scarlet / Violet | 38 | ✓ | — | — | — | Power 150Acc 100PP 20 | |
Endure NormalStatus | Scarlet / Violet | 42 | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Close Combat FightingPhysical | Scarlet / Violet | 46 | TM167 | — | — | — | Power 120Acc 100PP 5 | |
Reversal FightingPhysical | Scarlet / Violet | 50 | TM134 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Heavy Slam SteelPhysical | Scarlet / Violet | 54 | TM121 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Headlong Rush GroundPhysical | Scarlet / Violet | 60 | — | — | — | — | Power 120Acc 100PP 5 | |
Body Press FightingPhysical | Scarlet / Violet | — | TM89 | — | — | — | Power 80Acc 100PP 10 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Scarlet / Violet | — | TM58 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Chilling Water WaterSpecial | Scarlet / Violet | — | TM22 | — | — | — | Power 50Acc 100PP 20 | |
Coaching FightingStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
Curse GhostStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Dig GroundPhysical | Scarlet / Violet | — | TM55 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Drain Punch FightingPhysical | Scarlet / Violet | — | TM73 | — | — | — | Power 75Acc 100PP 10 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Scarlet / Violet | — | TM67 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Scarlet / Violet | — | TM158 | — | — | — | Power 120Acc 70PP 5 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Ice Punch IcePhysical | Scarlet / Violet | — | TM69 | — | — | — | Power 75Acc 100PP 15 | |
Iron Head SteelPhysical | Scarlet / Violet | — | TM99 | — | — | — | Power 80Acc 100PP 15 | |
Lash Out DarkPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 75Acc 100PP 5 | |
Low Kick FightingPhysical | Scarlet / Violet | — | TM12 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Scarlet / Violet | — | TM39 | — | — | — | Power 65Acc 100PP 20 | |
Metronome NormalStatus | Scarlet / Violet | — | TM80 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mud Shot GroundSpecial | Scarlet / Violet | — | TM35 | — | — | — | Power 55Acc 95PP 15 | |
Mud-Slap GroundSpecial | Scarlet / Violet | — | TM05 | — | — | — | Power 20Acc 100PP 10 | |
Poison Jab PoisonPhysical | Scarlet / Violet | — | TM83 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Scary Face NormalStatus | Scarlet / Violet | — | TM06 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Smack Down RockPhysical | Scarlet / Violet | — | TM179 | — | — | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Scarlet / Violet | — | TM84 | — | — | — | Power 75Acc 100PP 10 | |
Stone Edge RockPhysical | Scarlet / Violet | — | TM150 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Surf WaterSpecial | Scarlet / Violet | — | TM123 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Taunt DarkStatus | Scarlet / Violet | — | TM87 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Scarlet / Violet | — | TM68 | — | — | — | Power 75Acc 100PP 15 | |
Upper Hand FightingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 65Acc 100PP 15 | |
Vacuum Wave FightingSpecial | Scarlet / Violet | — | TM184 | — | — | — | Power 40Acc 100PP 30 | |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 |
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This move's power is doubled if the target's HP is at half or less.
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A physical attack in which the user charges and slams into the target with its whole body.
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This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
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The target is attacked with a shock wave. This may also leave the target with paralysis.
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The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
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The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
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The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
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The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
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The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
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The user burrows into the ground on the first turn, then attacks on the next turn.
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A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
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The user sets off an earthquake that strikes every Pokémon around it.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The target is attacked with a fiery punch. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The target is attacked with an icy punch. This may also leave the target frozen.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user hurls mud in the target's face to inflict damage and lower its accuracy.
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The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
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Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
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The target is attacked with an electrified punch. This may also leave the target with paralysis.
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The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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