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Arm Thrust Pokémon

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
Heat-and-cold protection.
Ups ATTACK if suffering.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Arm Thrust FightingPhysical | XD | 1 | — | — | — | — | Power 15Acc 100PP 20 A quick flurry of straight-arm punches that hit two to five times. | Open calc with this move |
Focus Energy NormalStatus | XD | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise its critical-hit ratio. | Open calc with this move |
Sand Attack GroundStatus | XD | 1 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Tackle NormalPhysical | XD | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Vital Throw FightingPhysical | XD | 13 | — | — | — | — | Power 70PP 10 Makes the user attack after the foe. In return, it will not miss. | Open calc with this move |
Fake Out NormalPhysical | XD | 19 | — | — | — | — | Power 40Acc 100PP 10 | |
Whirlwind NormalStatus | XD | 22 | — | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Knock Off DarkPhysical | XD | 29 | — | — | — | — | Power 65Acc 100PP 20 | |
Smelling Salts NormalPhysical | XD | 33 | — | — | — | — | Power 70Acc 100PP 10 | |
Belly Drum NormalStatus | XD | 40 | — | — | — | — | PP 10 The user maximizes its ATTACK stat at the cost of half its full HP. | Open calc with this move |
Endure NormalStatus | XD | 44 | — | — | — | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Seismic Toss FightingPhysical | XD | 51 | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Reversal FightingPhysical | XD | 55 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | XD | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | XD | — | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | XD | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Focus Punch FightingPhysical | XD | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | XD | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | XD | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Surf WaterSpecial | XD | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
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An attack that hits first and causes flinching. Usable only on 1st turn.
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Knocks down the foe’s held item to prevent its use during the battle.
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Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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