Pokédex / Sword / Shield / Raichu-Alola

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Mouse Pokémon

It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.
Doubles the Pokémon’s Speed stat on Electric Terrain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Agility PsychicStatus | Sword / Shield | 1 | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Charm FairyStatus | Sword / Shield | 1 | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Discharge ElectricSpecial | Sword / Shield | 1 | — | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Electro Ball ElectricSpecial | Sword / Shield | 1 | TR80 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Feint NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 10 | |
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | 1 | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Nasty Plot DarkStatus | Sword / Shield | 1 | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Nuzzle ElectricPhysical | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 20 | |
Play Nice NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | 1 | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Quick Attack NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Slam NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 80Acc 75PP 20 | |
Spark ElectricPhysical | Sword / Shield | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Sweet Kiss FairyStatus | Sword / Shield | 1 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Tail Whip NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | Open calc with this move |
Thunder ElectricSpecial | Sword / Shield | 1 | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Shock ElectricSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Wave ElectricStatus | Sword / Shield | 1 | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | 1 | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Draining Kiss FairySpecial | Sword / Shield | — | TM87 | — | — | — | Power 50Acc 100PP 10 | |
Electric Terrain ElectricStatus | Sword / Shield | — | TM90 | — | — | — | PP 10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Open calc with this move |
Electroweb ElectricSpecial | Sword / Shield | — | TM82 | — | — | — | Power 55Acc 95PP 15 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Future Sight PsychicSpecial | Sword / Shield | — | TR34 | — | — | — | Power 120Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Magic Room PsychicStatus | Sword / Shield | — | TM72 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Open calc with this move |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Pay Day NormalPhysical | Sword / Shield | — | TM02 | — | — | — | Power 40Acc 100PP 20 | |
Play Rough FairyPhysical | Sword / Shield | — | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psyshock PsychicSpecial | Sword / Shield | — | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Speed Swap PsychicStatus | Sword / Shield | — | TM62 | — | — | — | PP 10 The user exchanges Speed stats with the target. | Open calc with this move |
Stored Power PsychicSpecial | Sword / Shield | — | TR82 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Volt Switch ElectricSpecial | Sword / Shield | — | TM80 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Rising Voltage ElectricSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 20 |
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining kiss that restores the user’s HP.
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The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
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