Pokédex / Sword / Shield / Sableye

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Darkness Pokémon

It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
The Pokémon moves after all other Pokémon do.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Scratch NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Astonish GhostPhysical | Sword / Shield | 3 | — | — | — | — | Power 30Acc 100PP 15 | |
Confuse Ray GhostStatus | Sword / Shield | 6 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Shadow Sneak GhostPhysical | Sword / Shield | 9 | — | — | — | — | Power 40Acc 100PP 30 | |
Fake Out NormalPhysical | Sword / Shield | 12 | — | — | — | — | Power 40Acc 100PP 10 | |
Disable NormalStatus | Sword / Shield | 15 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Detect FightingStatus | Sword / Shield | 18 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Night Shade GhostSpecial | Sword / Shield | 21 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Fury Swipes NormalPhysical | Sword / Shield | 24 | — | — | — | — | Power 18Acc 80PP 15 | |
Knock Off DarkPhysical | Sword / Shield | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Quash DarkStatus | Sword / Shield | 30 | — | — | — | — | Acc 100PP 15 The user suppresses the target and makes its move go last. | Open calc with this move |
Shadow Claw GhostPhysical | Sword / Shield | 33 | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Mean Look NormalStatus | Sword / Shield | 36 | — | — | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Power Gem RockSpecial | Sword / Shield | 39 | TR63 | — | — | — | Power 80Acc 100PP 20 | |
Zen Headbutt PsychicPhysical | Sword / Shield | 42 | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | 45 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Foul Play DarkPhysical | Sword / Shield | 48 | TR81 | — | — | — | Power 95Acc 100PP 15 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | — | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Nasty Plot DarkStatus | Sword / Shield | — | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Sword / Shield | — | TM85 | — | — | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Torment DarkStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Feint NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Flatter DarkStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | Open calc with this move |
Metal Burst SteelPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The user retaliates with much greater force against the opponent that last inflicted damage on it. | Open calc with this move |
Recover NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 The user regenerates its cells to restore its own HP. | Open calc with this move |
Sucker Punch DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Lash Out DarkPhysical | Sword / Shield | — | — | — | ✓ | — | Power 75Acc 100PP 5 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 |
Hard, pointed, sharp claws rake the target to inflict damage.
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The user attacks the target while crying out in a startling fashion.
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The user extends its shadow and attacks the target from behind. This also raises the user’s action speed.
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This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user focuses its willpower to its head and attacks the target.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The user emits a powerful flash of light to inflict damage on the target.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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