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Darkness Pokémon

It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Prevents loss of accuracy.
Makes the Pokémon move last within its move's priority bracket.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | XD | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Scratch NormalPhysical | XD | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Foresight NormalStatus | XD | 5 | — | — | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Night Shade GhostSpecial | XD | 9 | — | — | — | — | Acc 100PP 15 An attack with a mirage that inflicts damage matching the user’s level. | Open calc with this move |
Astonish GhostPhysical | XD | 13 | — | — | — | — | Power 30Acc 100PP 15 | |
Fury Swipes NormalPhysical | XD | 17 | — | — | — | — | Power 18Acc 80PP 15 | |
Fake Out NormalPhysical | XD | 21 | — | — | — | — | Power 40Acc 100PP 10 | |
Detect FightingStatus | XD | 25 | — | — | — | — | PP 5 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Feint Attack DarkPhysical | XD | 29 | — | — | — | ✓ | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Knock Off DarkPhysical | XD | 33 | — | — | — | — | Power 65Acc 100PP 20 | |
Confuse Ray GhostStatus | XD | 37 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Shadow Ball GhostSpecial | XD | 41 | TM30 | — | — | ✓ | Power 80Acc 100PP 15 | |
Mean Look NormalStatus | XD | 45 | — | — | — | — | PP 5 The foe is fixed with a mean look that prevents it from escaping. | Open calc with this move |
Aerial Ace FlyingPhysical | XD | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | XD | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | XD | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Cut NormalPhysical | XD | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | XD | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | XD | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | XD | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Snatch DarkStatus | XD | — | TM49 | — | — | — | PP 10 Steals the effects of the foe’s healing or status- changing move. | Open calc with this move |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Taunt DarkStatus | XD | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Thief DarkPhysical | XD | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | XD | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Recover NormalStatus | XD | — | — | — | — | ✓ | PP 5 A self-healing move that restores HP by up to half of the user’s maximum HP. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Nightmare GhostStatus | XD | — | — | — | ✓ | — | Acc 100PP 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. | Open calc with this move |
Seismic Toss FightingPhysical | XD | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Helping Hand NormalStatus | XD | — | — | — | — | ✓ | PP 20 A move that boosts the power of the ally’s attack in a battle. | Open calc with this move |
Hard, pointed, and sharp claws rake the foe.
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An attack using a startling shout. It also may make the foe flinch.
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The foe is raked with sharp claws or scythes two to five times.
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An attack that hits first and causes flinching. Usable only on 1st turn.
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Knocks down the foe’s held item to prevent its use during the battle.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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An attack that may take the foe’s held item if the user isn’t holding one.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
| Open calc with this move |