Pokédex / Sword / Shield / Bronzor

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Bronze Pokémon

Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Doubles the Pokémon’s weight.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | Sword / Shield | 1 | — | — | — | — | Power 50Acc 100PP 25 The target is hit with a weak telekinetic force to inflict damage. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Confuse Ray GhostStatus | Sword / Shield | 4 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Payback DarkPhysical | Sword / Shield | 8 | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Iron Defense SteelStatus | Sword / Shield | 36 | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Imprison PsychicStatus | Sword / Shield | 12 | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | 16 | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | — | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Hypnosis PsychicStatus | Sword / Shield | 20 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target drowsy. | Open calc with this move |
Safeguard NormalStatus | Sword / Shield | 24 | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Extrasensory PsychicSpecial | Sword / Shield | 28 | — | — | — | — | Power 80Acc 100PP 20 | |
Heavy Slam SteelPhysical | Sword / Shield | 32 | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Flash Cannon SteelSpecial | Sword / Shield | — | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Metal Sound SteelStatus | Sword / Shield | 40 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Future Sight PsychicSpecial | Sword / Shield | 44 | TR34 | — | — | — | Power 120Acc 100PP 10 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Guard Swap PsychicStatus | Sword / Shield | — | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Power Swap PsychicStatus | Sword / Shield | — | TM60 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Sword / Shield | — | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Sword / Shield | — | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Speed Swap PsychicStatus | Sword / Shield | — | TM62 | — | — | — | PP 10 The user exchanges Speed stats with the target. | Open calc with this move |
Stealth Rock RockStatus | Sword / Shield | — | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Steel Beam SteelSpecial | Sword / Shield | — | — | — | ✓ | — | Power 140Acc 95PP 5 | |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
A physical attack in which the user charges and slams into the target with its whole body.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The user attacks with an odd, unseeable power.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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