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Emanation Pokémon

Though infantile in appearance, it has the mysterious ability to read the minds of humans. The pure of heart are met with Riolu's approval, while those of ill nature earn only its loathing.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Endure NormalStatus | Sword / Shield | 1 | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Quick Attack NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Rock Smash FightingPhysical | Sword / Shield | 20 | — | — | — | — | Power 40Acc 100PP 15 | |
Feint NormalPhysical | Sword / Shield | 4 | — | — | — | — | Power 30Acc 100PP 10 | |
Bullet Punch SteelPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Metal Claw SteelPhysical | Sword / Shield | 8 | — | — | — | — | Power 50Acc 95PP 35 | |
Bite DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Counter FightingPhysical | Sword / Shield | 12 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Work Up NormalStatus | Sword / Shield | 16 | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Nasty Plot DarkStatus | Sword / Shield | 24 | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Screech NormalStatus | Sword / Shield | 28 | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Crunch DarkPhysical | Sword / Shield | — | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Quick Guard FightingStatus | Sword / Shield | 32 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Force Palm FightingPhysical | Sword / Shield | 36 | — | — | — | — | Power 60Acc 100PP 10 | |
Bulk Up FightingStatus | Sword / Shield | — | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Swords Dance NormalStatus | Sword / Shield | 40 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | 44 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Copycat NormalStatus | Sword / Shield | 48 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Final Gambit FightingSpecial | Sword / Shield | 52 | — | — | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to its HP. | Open calc with this move |
Reversal FightingPhysical | Sword / Shield | 56 | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blaze Kick FirePhysical | Sword / Shield | — | TR41 | — | — | — | Power 85Acc 90PP 10 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Circle Throw FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 90PP 10 | |
Cross Chop FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Detect FightingStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
High Jump Kick FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 130Acc 90PP 10 | |
Howl NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | Open calc with this move |
Mind Reader NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | Open calc with this move |
Vacuum Wave FightingSpecial | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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The user attacks with a punch. This may also lower the target’s defensive stats.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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The user strikes the target with tough punches as fast as bullets. This also raises the user’s action speed.
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The target is raked with steel claws. This may also raise the user's Attack stat.
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The user bites the target with viciously sharp fangs to inflict damage.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The target is attacked with a shock wave. This may also leave the target with paralysis.
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The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target.
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The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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