Pokédex / Sword / Shield / Phantump

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Stump Pokémon

With a voice like a human child’s, it cries out to lure adults deep into the forest, getting them lost among the trees.
All status conditions heal when the Pokémon switches out.
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
May create another Berry after one is used.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while crying out in a startling fashion. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Branch Poke GrassPhysical | Sword / Shield | 4 | — | — | — | — | Power 40Acc 100PP 40 | |
Leech Seed GrassStatus | Sword / Shield | 8 | — | — | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Confuse Ray GhostStatus | Sword / Shield | 12 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Will-O-Wisp FireStatus | Sword / Shield | 16 | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | 20 | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Growth NormalStatus | Sword / Shield | 24 | — | — | — | — | PP 20 The user's body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Horn Leech GrassPhysical | Sword / Shield | 28 | — | — | — | — | Power 75Acc 100PP 10 | |
Curse GhostStatus | Sword / Shield | 32 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Phantom Force GhostPhysical | Sword / Shield | 36 | TM86 | — | — | — | Power 90Acc 100PP 10 | |
Ingrain GrassStatus | Sword / Shield | 40 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | Open calc with this move |
Wood Hammer GrassPhysical | Sword / Shield | 44 | — | — | — | — | Power 120Acc 100PP 15 | |
Destiny Bond GhostStatus | Sword / Shield | 48 | — | — | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Forest’s Curse GrassStatus | Sword / Shield | 52 | — | — | — | — | Acc 100PP 20 The user puts a forest curse on the target. The target is now Grass type as well. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Foul Play DarkPhysical | Sword / Shield | — | TR81 | — | — | — | Power 95Acc 100PP 15 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Magical Leaf GrassSpecial | Sword / Shield | — | TM10 | — | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack never misses. | Open calc with this move |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Venom Drench PoisonStatus | Sword / Shield | — | TR91 | — | — | — | Acc 100PP 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Open calc with this move |
Disable NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Grudge GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | Open calc with this move |
Sucker Punch DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Grassy Glide GrassPhysical | Sword / Shield | — | — | — | ✓ | — | Power 55Acc 100PP 20 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 | |
Skitter Smack BugPhysical | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 90PP 10 |
A physical attack in which the user charges and slams into the target with its whole body.
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The user attacks the target by poking it with a sharply pointed branch.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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The user slams its rugged body into the target to attack. This also damages the user.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The user burrows into the ground, then attacks on the next turn.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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Large boulders are hurled at the target to inflict damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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