Pokédex / Ultra Sun / Ultra Moon / Forretress

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Bagworm Pokémon

In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Protects the Pokémon from things like sand, hail, and powder.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Autotomize SteelStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Bug Bite BugPhysical | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Heavy Slam SteelPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | Open calc with this move |
Magnet Rise ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Mirror Shot SteelSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 65Acc 85PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | 1 | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Self-Destruct NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 200Acc 100PP 5 | |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Toxic Spikes PoisonStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | Open calc with this move |
Zap Cannon ElectricSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 120Acc 50PP 5 | |
Take Down NormalPhysical | Ultra Sun / Ultra Moon | 12 | — | — | — | — | Power 90Acc 85PP 20 | |
Rapid Spin NormalPhysical | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Power 50Acc 100PP 40 | |
Bide NormalPhysical | Ultra Sun / Ultra Moon | 20 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Natural Gift NormalPhysical | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Open calc with this move |
Spikes GroundStatus | Ultra Sun / Ultra Moon | 28 | — | — | — | — | PP 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Open calc with this move |
Payback DarkPhysical | Ultra Sun / Ultra Moon | 32 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Explosion NormalPhysical | Ultra Sun / Ultra Moon | 36 | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | 42 | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Gyro Ball SteelPhysical | Ultra Sun / Ultra Moon | 46 | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Open calc with this move |
Double-Edge NormalPhysical | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Ultra Sun / Ultra Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Ultra Sun / Ultra Moon | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Ultra Sun / Ultra Moon | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | Ultra Sun / Ultra Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Ultra Sun / Ultra Moon | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Ultra Sun / Ultra Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | Ultra Sun / Ultra Moon | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Volt Switch ElectricSpecial | Ultra Sun / Ultra Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Block NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Drill Run GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Giga Drain GrassSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Gravity PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | Open calc with this move |
Laser Focus NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 30 The user concentrates intensely. The attack on the next turn always results in a critical hit. | Open calc with this move |
Pain Split NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
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The user attacks everything around it by causing an explosion. The user faints upon using this move.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user attacks with a sinister beam of light. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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