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Tiny Bird Pokémon

Spearow has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
Prevents other Pokémon from lowering accuracy.
Powers up moves if they become critical hits.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Peck FlyingPhysical | X / Y | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Leer NormalStatus | X / Y | 5 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Fury Attack NormalPhysical | X / Y | 9 | — | — | — | — | Power 15Acc 85PP 20 | |
Pursuit DarkPhysical | X / Y | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Aerial Ace FlyingPhysical | X / Y | 17 | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Mirror Move FlyingStatus | X / Y | 21 | — | — | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Agility PsychicStatus | X / Y | 25 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Assurance DarkPhysical | X / Y | 29 | — | — | — | — | Power 60Acc 100PP 10 | |
Roost FlyingStatus | X / Y | 33 | TM19 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Drill Peck FlyingPhysical | X / Y | 37 | — | — | — | — | Power 80Acc 100PP 20 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | X / Y | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fly FlyingPhysical | X / Y | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | X / Y | — | TM51 | ✓ | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Astonish GhostPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 100PP 15 | |
Feather Dance FlyingStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Feint Attack DarkPhysical | X / Y | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Quick Attack NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Razor Wind NormalSpecial | X / Y | — | — | ✓ | — | — | Power 80Acc 100PP 10 | |
Scary Face NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Sky Attack FlyingPhysical | X / Y | — | — | ✓ | — | — | Power 140Acc 90PP 5 | |
Tri Attack NormalSpecial | X / Y | — | — | ✓ | — | — | Power 80Acc 100PP 10 | |
Uproar NormalSpecial | X / Y | — | — | ✓ | — | — | Power 90Acc 100PP 10 | |
Whirlwind NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
The target is jabbed with a sharply pointed beak or horn.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A corkscrewing attack with a sharp beak acting as a drill.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no one can fall asleep.
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