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Setting the field…
Beak Pokémon

Fearow is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey.
Prevents other Pokémon from lowering accuracy.
Powers up moves if they become critical hits.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Drill Run GroundPhysical | X / Y | 1 | — | — | — | — | Power 80Acc 95PP 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Open calc with this move |
Fury Attack NormalPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 85PP 20 | |
Growl NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Peck FlyingPhysical | X / Y | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pluck FlyingPhysical | X / Y | 1 | — | — | — | — | Power 60Acc 100PP 20 | |
Pursuit DarkPhysical | X / Y | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Aerial Ace FlyingPhysical | X / Y | 17 | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Mirror Move FlyingStatus | X / Y | 23 | — | — | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Agility PsychicStatus | X / Y | 29 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Assurance DarkPhysical | X / Y | 35 | — | — | — | — | Power 60Acc 100PP 10 | |
Roost FlyingStatus | X / Y | 41 | TM19 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Drill Peck FlyingPhysical | X / Y | 47 | — | — | — | — | Power 80Acc 100PP 20 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | X / Y | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fly FlyingPhysical | X / Y | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | X / Y | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The target is jabbed with a sharply pointed beak or horn.
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A corkscrewing attack with a sharp beak acting as a drill.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |